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Roguelike - Status effects and carnage

Posted by coremarq, 09 June 2014 · 371 views

roguelike 2d rpg sfml c++ adventure
A short update this time around, I modified the LOS system to be able to use it for targettting. Then I ruined it and spent alot of time fixing some stupid bugs.

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Just updated the effects/particles to allow sprites and added some carnage to the game to test it out. was a real quick effect, that'll be used for abilities. to make them more abvious.

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condensed the UI down to incorporate a better text display. Added status effects to the UI. Poison, Sleep, and Sickness the only effects I'm handling rightn ow but have several others in the works. postitive statu effects aswell. There won't e more than 7-8 of them. I want it to be kept simple and be more of a way to incorporate effects that happen over multiple turns.

Just about got the targeting system down, and will have a throwing. All the status effects. and polished the console reporting (I've been really neglecting this). All in a new build by the end of the week.




 

 

A short update this time around, I modified the LOS system to be able to use it for targettting. Then I ruined it and spent alot of time fixing some stupid bugs.

Funny how that works. You have a grand idea of how to improve a feature and after doing just that you find that it has generated an array of bugs.

 

 

 

A short update this time around, I modified the LOS system to be able to use it for targettting. Then I ruined it and spent alot of time fixing some stupid bugs.

Funny how that works. You have a grand idea of how to improve a feature and after doing just that you find that it has generated an array of bugs.

 

 

sadly it was a bad if statement that took a while for me to realize it was wrong. I swear I looked it over and over again reading the same if statement and it worked in my head. Ugh. Sometimes its the simplest of things that take so long.

 

Got it working how I want and throwing is already working. Just got to clean up how it reports the actions. It affects the target, but reports that it was you who used the potion. And got all the status effects I want setup. hopefully I'll release another build by saturday :)

If there is something I want to upgrade I normally copy and comment out the section to allow a backup if things go crazy. :)

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