Some concept art
Unlike my topdown sea shooter, this game is too demanding for HTML5, so I've begun porting the engine back to C++/OpenGL. This allows for easily 1000% more visual complexity if needed, and I could use some shader magic for fog, blur, lighting, hair, etc. I have a decent browser-based drawing program I'd like to keep (I'll switch from Canvas to WebGL if necessary). That would be a distraction at this stage, though, so I'm using Inkscape/GIMP/etc to explore a wider range of possibilities.