Jump to content

  • Log In with Google      Sign In   
  • Create Account





Archery

Posted by tnovelli, 22 March 2014 · 297 views

Archery Sweet... I've passed another architectural milestone. Archery required a bunch of details: weapon slots, Bow subclass, lightweight Missile subclass, gravity, collisions. It's all working as intended. Now the other weapons will be a cakewalk.

Next, movement controls... it's time. Then sound and scoring. That's all this game needs to start being fun.

(Why so many arrows, you ask? That's how it was really done in combat, according to videos of Lars Andersen, Turkish archery techniques, etc... pretty cool!)

P.S. - I finally added a pause button.. handy for screenshots!




October 2014 »

S M T W T F S
   1234
567891011
12131415161718
19202122232425
2627282930 31  

Recent Entries

Recent Comments

PARTNERS