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Animated status update! (YouTube update)

Posted by Lactose!, 18 May 2014 · 622 views

After some weekends and afternoons busy with other things (i.e. friends and Dark Souls 2), there has been some progress on the project.



While some of the initial gameplay mechanic concepts seem to have been shelved for now, we're seeing quite a lot of interesting paths this could take. We might also revisit them again once we've played around with some new ideas. I guess that's what prototyping is for, eh?
That, and for making horrible horrible code that can barely support itself, and is itching to get made somewhat more proper once we know which mechanics we want to support, etc.

For now, what we have is fairly rudimentary and rough, but that's par for the course.
  • Background image, larger than a screen.
  • Camera, can scroll around to extent of background image.
  • Camera can track entities (centering on average position), or just look at a specific point.
  • Some sprites with parenting and basic sprite sorting.
  • Some character system, supporting multiple animations and multiple directions.
  • Gamepad support.
  • Local multiplayer using 2x gamepads.
  • Various animations -- idle, walk, run, attack (x2).
  • Super basic hit detection.
  • Probably other stuff I can't remember.
The character is modeled in 3D and animated. The animation is then rendered out to however many directions we decide we want to have, and loaded into the game. Each animation is its own spritesheet image, with frames in the x-axis and directions in the y-axis.

The current focus is trying out various combat mechanics. This will involve quite a lot of brain storming and mocking up some quick & dirty animations, test and iterate.
The plan is trying to get something which is fun when we control both characters, and then try to use that knowledge when creating some sort of AI.

As always, I hope you've enjoyed this status update!




Dawg, dat dude be aggressive yo. Aggro up dat mo'fo!

Love the art. Can't really give feedback on the gameplay since there is none, but progress is certainly being made! Looking forward to a youtube video!

Love the art. Can't really give feedback on the gameplay since there is none, but progress is certainly being made! Looking forward to a youtube video!

Thank you!

 

There might be something more in terms of the combat mechanics next weekend, but it'll depend a bit on other plans, so I'm not making any promises. There's definitely something fun there, though... stay tuned! =)

Hi,

 

The progress is good since I first started following this project. I like the smoothness of the animations, the nice curve path of the character, and background art.

 

I do not like the foreground tree.  I'm and artist, so I look for proportions probably much more than the average gamer, so take this with that in mind.  The tree trunk is far too thick for a coniferous tree of that size and type (Pine?). It is too dark and also needs to really look nice or nicer than the back ground because it is in the face of the gamer.

 

Other than the tree in the foreground, everything else looks nice and this would be a fun game from what I see.

 

By the way, your early and middle development stages should not be called "prototyping" because to focus on a prototype means that you have all the basics or knowledge, construct, and content already made which is far from the case.  This is not even an Alpha version since so much more progress has to be made. This is an early development stage. Begin to move toward learning version control, the terms of development, and implement at least a rudimentary system of source control - if you are not yet doing so. 

 

I say these things because you really show much potential and I want to point you in the right direction with my limited but solid experience, okay?

 

So... Nice work, people and I look forward to more updates!  biggrin.png

 

Clinton

Hi,

 

The progress is good since I first started following this project. I like the smoothness of the animations, the nice curve path of the character, and background art.

 

I do not like the foreground tree.  I'm and artist, so I look for proportions probably much more than the average gamer, so take this with that in mind.  The tree trunk is far too thick for a coniferous tree of that size and type (Pine?). It is too dark and also needs to really look nice or nicer than the back ground because it is in the face of the gamer.

 

Other than the tree in the foreground, everything else looks nice and this would be a fun game from what I see.

 

By the way, your early and middle development stages should not be called "prototyping" because to focus on a prototype means that you have all the basics or knowledge, construct, and content already made which is far from the case.  This is not even an Alpha version since so much more progress has to be made. This is an early development stage. Begin to move toward learning version control, the terms of development, and implement at least a rudimentary system of source control - if you are not yet doing so. 

 

I say these things because you really show much potential and I want to point you in the right direction with my limited but solid experience, okay?

 

So... Nice work, people and I look forward to more updates!  biggrin.png

 

Clinton

Something I probably should have mentioned in the journal was that this is all placeholder/temporary art. It will all be replaced with something that's been worked on and polished a lot more once we settle into proper production. As such, while I've noted your feedback on the art, it most likely won't be super-relevant later on, once this gets replaced. There's probably other areas I could have used to show off the foreground sprite stuff that would have looked better.

I'll try to be clearer on what the state of various assets are in future updates.

 

I differentiate between creating a prototype and prototyping mechanics/solutions.

While the end-goal with this project might end up being a prototype (slightly dependent on what we feel like as we progress), I don't feel there's anything wrong with calling the repeated implementation, testing and iteration process of e.g. player movement prototyping. I get what you're saying, though. We're definitely not thinking "cool, only 2 weeks until this is complete!". There's a lot left to do, and we know it.

 

This is not the first game project we've worked on. We've helped shipped a number of titles on a variety of platforms, although in bigger teams than the current 2-man team.

And to ease your mind, getting source control up and running was done before I had even a single line of code written :)

 

Thank you for the feedback!

Update: The .gif for ants has been replaced by a (re-recorded) YouTube embed!

Looks nice. When I see it I actually get curious about 'what's behind it'.

Is there a story, what will the funny guy need to do in the game?

December 2014 »

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