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JBEngine: Level Editor Initial Development

Posted by JordanBonser, in JBEngine 19 July 2014 · 402 views

Okay It's been a while since my last post and I have been slowly working my way through creating some of the initial GUI Elements for my Level Editor, and eventually the game.

I have just added a checkbox class and an Editbox class that will allow the user to enter data. As a starting point these really are the only two extra elements I need. The editboxes are needed to allow the user to edit things like, Entity Name, position, scale and rotation and obviously the checkboxes are great for turning things on and off.

Anyway enough of my ramblings, here is a short demo of some of the functionality of the Level Editor:



So the video is pretty minimal at the moment but even now this is going to make life much easier than editing values in an XML file to add objects to the scene.

Next steps are:
  • Allow the user to specify an object to place in the scene
  • adjust rotation and scale as well ( fairly low hanging fruit )
  • start work on the XML exporter
  • Add extra GUI Elements( Dropdown list and Listbox with scroll bar )
I definitely need to get started on the XML exporter, although it shouldn't be too difficult it will be a time consuming thing to get right. I already have a specific format of how the file should look, due to having to write the importer so I want to get that nailed as soon as.

The other bits and pieces are just general improvements to the Level Editor which will be implemented over time. I really want to keep this level editor as minimal as possible so I'm having to assess each of the functionality I want to add and think about whether I really need it.

Happy with Development at the moment,
just need to keep motivation high!




November 2014 »

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