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Riuthamus's Freelance

Pastry Fortress - J007 - MP and Dropships

Posted by riuthamus, 24 April 2016 · 494 views

Been a few weeks since I have posted, mostly because work has been crazy. However, as with all my returns I come bringing gifts of visual joy! http://www.riuthamus.com/wp-content/uploads/2016/04/Screenshot-2016-04-24-13.33.30-1024x576.jpg
http://www.riuthamus.com/wp-content/uploads/2016/04/Screenshot-2016-04-24-13.33.28-1024x576.jpg  These are...

Pastry Fortress - J006 - Landscapes

Posted by riuthamus, 21 March 2016 · 633 views

After 3 days of putzing around with the grass I have finally created something I am happy with: 
After playing with the grass I moved into making some fun stuff (this is not final but just a stress test) 

Pastry Fortress - J005 - Grass

Posted by riuthamus, 19 March 2016 · 578 views

That is all. (seriously, that is all I have today! Im too tired for anything else) 
EDIT: yes this grass has some subsurface material properties

Pastry Fortress - J004 - Turrets + Third Person Shooter

Posted by riuthamus, 16 March 2016 · 516 views

So, most of today was spent getting the Third Person viewport looking solid. I think we have something acceptable: https://youtu.be/pO4AGN1RFk8  I also added in the clouds to the primary level and damn they look good! http://www.riuthamus.com/wp-content/uploads/2016/03/pastryFortress_007.jpg

Pastry Fortress - J003 - Fun with Clouds

Posted by riuthamus, 14 March 2016 · 914 views

A lot has been going on with the game this month. Here is a quick video showing off what I was able to accomplish today. (the music is custom and created by one of my good friends Skyler). https://www.youtube.com/watch?v=uCgUYJWT4TY&feature=youtu.be  This shows off something we were able to get in the game today. It is a particle based c...

Pastry Party J002 - Update

Posted by riuthamus, 27 February 2016 · 744 views

We have been fairly busy with the game and I wanted to show some progress of what is in place so far. We have added a promo video which you can watch here:  is short and simple and will be used to gather interest early on. I know it doesnt define or explain anything (that comes when we have a few mor...

Shifting Gears

Posted by riuthamus, 24 January 2016 · 2,318 views

So, been rather silent as of late. Life has taken a huge toll on me and more or less stripped most of my freetime away. What time I have had available I have tried to do as much gameDev as possible. In my time away I have worked on the following:
Creating a Steampunk 3d asset set
Created a game for a UE4 gameJam
Created my personal freelance portfolio


Week of Awesome III - Post Mortem (dont read if you have soft feelings)

Posted by riuthamus, 28 August 2015 · 1,167 views

WARNING: This might sound like a sore loser, but its not!! I am simply throwing out some constructive criticism.

After spending two years doing this competition I have noticed some very odd things. This post is an attempt to curtail such things and help to create a more "professional" style of GameJam. First off I want to say that I am very pleased we...

WoA 3: Day 7 (POST FAIL)

Posted by riuthamus, 16 August 2015 · 734 views

Welp, rendering finally finished and we found out the problem. Point lights. They cause serious issues with the new rendering methods in Unity 5.0.

Here is the final version (doesnt count for the competition though)

Sad that it didnt get to the final release.... oh well, always next year!

WoA 3: Day 7

Posted by riuthamus, 16 August 2015 · 661 views

The bad:

So, last night after making the video I decided to release another build. I went in and pushed a build and realized that the build time was taking 1 hour. I watched the build for another 3 hours and did some research only to find that Unity 5.0 has an issue with prebake rendering and lots of objects. This means that we had to reduce the lightin...

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