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newtechnology's Journal

Assimp model loader code (C++)

Posted by newtechnology, 05 August 2015 · 774 views

Here is the newly written code of my assimp model loader. It's much cleaner than what I wrote earlier.


Model.h #ifndef _MODEL_H_#define _MODEL_H_ #include "BasicIncludes.h"#include "VertexBuffer.h"#include "IndexBuffer.h"#include "Vertex.h" #include <vector>#include <assimp\Importer.hpp>#include <assim...

3D Flappy Bird - Unity Project

Posted by newtechnology, 18 April 2015 · 977 views

This is the source code or the unity project of my Flappy Bird clone which was recently released on the Google Play Store. In this game, you're playing from the perspective of the bird and rest of the stuff is same as the original Flappy Bird.

You can download this game from the Google Play Store from here . The link to the Unity project of this game is...

You Run!

Posted by newtechnology, 20 August 2014 · 1,900 views


I 'm happy to announce that my first android game named 'You Run' is now on Play Store. I have spent about 32 days working on this. It has got multiple levels and many other features. The game is still in its prototype stage and I have to still work a lot on it. You can get more information about it from here:...

Unity Multiplayer FPS

Posted by newtechnology, 04 August 2014 · 1,039 views

I uploaded this video long time ago but I forgot to inform about it. This video is about the Mulitplayer First Person Shooter game I made with Unity by following a tutorial series on YouTube. This video is quite old because it doesn't the contain player spine rotation of other players being displayed, which I added recently (Other players are displayed...


Posted by newtechnology, 27 July 2014 · 935 views

Well, I was willing to put a donation button but PayPal does not want me to do this because Indians are not allowed to use donation button in PayPal.
I am at the moment in need of money because I want to register as a developer on Play Store. I am starting with android game development and I want to see if what I am making would be liked by other people....

Source code released

Posted by newtechnology, 19 July 2014 · 1,029 views


I never actually never planned to release the source code of this project because I thought I was going to finish the game actually. I created this project mainly for learning purpose and I thought I would make an awesome cool game just in my first try. But, now I realize that I am not going to make anything playable i...

Compressing Bulk Of Textures

Posted by newtechnology, 19 June 2014 · 795 views

Hello! Today I'll show you how to convert bulk of textures into compressed .dds formats because it can be really painful to convert 100 texture files into compressed .dds formats by using the DirectX Texture Tool which comes with DirectX SDK. We'll be using texconv.exe which is included in directx sdk and we will code a program which would generate a .ba...

Collision and Jumping

Posted by newtechnology, 15 June 2014 · 674 views

Hello again! This time I've added jump feature and even added a weapon manager to handle all weapons. The weapon manager assigns each weapon a name and an index so, any weapon can be accessed either by name or index. The look of weapons can be changed and saved on the disk using... See more

Skinned Models

Posted by newtechnology, 08 June 2014 · 671 views

So I added support for loading skinned models in my game (or demo) with the help of this great forum with great users. I noticed that reload animation had some problems. You can see that in this video :

Also, as you saw in that video that the tiny model works fine. This is because the tiny model has only 1 subset and my code had some issues with handi...

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