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newtechnology's Journal

Compressing Bulk Of Textures

Posted by newtechnology, 19 June 2014 · 417 views

Hello! Today I'll show you how to convert bulk of textures into compressed .dds formats because it can be really painful to convert 100 texture files into compressed .dds formats by using the DirectX Texture Tool which comes with DirectX SDK. We'll be using texconv.exe which is included in directx sdk and we will code a program which would generate a .ba...

Collision and Jumping

Posted by newtechnology, 15 June 2014 · 418 views

Hello again! This time I've added jump feature and even added a weapon manager to handle all weapons. The weapon manager assigns each weapon a name and an index so, any weapon can be accessed either by name or index. The look of weapons can be changed and saved on the disk using... See more

Skinned Models

Posted by newtechnology, 08 June 2014 · 400 views

So I added support for loading skinned models in my game with the help of this great forum with great users. I noticed that reload animation had some problems. You can see that in this video :

As you can see that the tiny model works fine. This is because Tiny Model has only...

First post!

Posted by newtechnology, 01 June 2014 · 383 views

Hello! This is the first entry of my journal. This journal is all about the 3D first person shooter game i'm working on. At the moment I'm adding physics and collision. I've just got everything finished on graphics topic except character animation which is soon going to be added. I am using bullet physics for collision in my game. Here is a screenshot

June 2014 »


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