Until next time!
So, I never actually went into depth of field, but its an important part that I always wanted to integrate, but was way to lazy to do it. So I maned up, and did it whilst failing a couple of times. The actual effect is still not very good but its getting there. And as always, the only reason why youre really here, is pics, so:
Until next time!
Until next time!
Previous Entry
Better Light Propagation Volumes
Comments
November 08, 2014 04:54 AM
Pretty pictures are nice, but I'm also here to see more details about the problem and solution. If I read a little bit about what failed or how someone succeeded I might save myself some headache. But that's extra work on your part and I'm just some stranger on the internet, so don't feel obligated to slowdown your game-dev on my account.
That's a pretty picture by the way.
If you want then surely I will put it! It was just rather late when I posted this entry so I didnt think of it. When I get access to the main pc I'll update the entry with the details. Btw. I based the DOF effect on the Skylanders SWAP DOF, which I saw in a book, Gpu Pro 4 or something.
And thanks btw.
November 08, 2014 10:41 AM
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Pretty pictures are nice, but I'm also here to see more details about the problem and solution. If I read a little bit about what failed or how someone succeeded I might save myself some headache. But that's extra work on your part and I'm just some stranger on the internet, so don't feel obligated to slowdown your game-dev on my account. :)
That's a pretty picture by the way.