Screen Space Reflections ( SSR ) - We must all accept yoshi_lol as our lord and true saviour!

posted in The Cuboid Zone
Published March 14, 2015
Advertisement
So I finally got a basic implementation of Screen Space Reflections ( SSR ), aside from the fact that its screen space and some artifacts it's actually ok. Now, you may wonder why the title is as following:

"We must all accept yoshi_lol as our lord and true saviour!"



I based my implementation on the article from Casual Effects:
http://casual-effects.blogspot.dk/2014/08/screen-space-ray-tracing.html

However I was in trouble as there were a few conversion problems from GLSL -> HLSL, not the syntax conversion. So there yoshi_lol came, gave me his implementation and from there I saw how he converted it to D3D-HLSL. Thanks yoshi_lol! So now we must accept him as our true lord and saviour. rolleyes.gif

Anyway...

Screenshots! ( There are many artifacts, it's a very early implementation, so there are many areas that look really messed up! )
nllzDrZ.jpg
2782ARn.jpg
ThdsuRn.jpg
hdscps3.jpg
.
And that's about it!

Until next time! :)
13 likes 6 comments

Comments

riuthamus

You continue to amaze. At this point I am going to find a way to hire you! :P

March 15, 2015 08:54 AM
Migi0027

You continue to amaze. At this point I am going to find a way to hire you! tongue.png

Thanks, it means a lot :)

March 15, 2015 11:51 AM
evolutional
Good work! It's always good to see people make progress. Looking nice, I hope you keep going!
March 15, 2015 01:14 PM
Migi0027

Now its also based on roughness, and it isnt as intense as the previous, although its changable by the user.

Goal: Apply some physical model to the reflected light

I've been trying to fix some artifacts:

KKXWW2P.jpg

March 15, 2015 06:46 PM
dsm1891

- jealousy making me want to download

- im impressed so I want to upvote.

what to do, what to do

March 16, 2015 11:51 AM
Oomek

I'm new to the site. How can I take a look at that yoshi's SSR conversion? I'm struggling with the same problems as you were.

July 07, 2017 05:51 PM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement