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Avengers UTD Chronicles



Animation test video

Posted by AvengerDr, in The Odyssey 07 September 2014 · 304 views

https://www.youtube.com/watch?v=HnkPab7_aks
For work-related reasons I have been using the Unity engine for the last few months. There are some things I like: it is incredibly easy to set up something and view it live with a few clicks. The editor is very powerful and it is something that I would really like to have for my engine. However, being an i...


BSplines and Typewriter effects

Posted by AvengerDr, in Odyssey UI, The Odyssey 26 August 2014 · 275 views

In the past days, I've been busy working on several things concerning the implementation of cutscenes during the game. In my mind, the game opens on a depiction of the Solar System where the moments just before the Odyssey leaves Earth Orbit would be shown. Imagine yourself as the commander of this ship, in a sci-fi universe of vector graphics and green...


Direct2D Glass Buttons and reinventing the wheel

Posted by AvengerDr, in Odyssey UI 11 August 2014 · 410 views
Direct2D, GUI library, SharpDX
I am not aware of any GUI library that specifically targets C#, SharpDX and Direct2D so I had to roll my own and well this gave me the opportunity to learn how Direct2D is used. Direct2D is a wonderful API, although its usage is sometimes... hectic to say the least. Although I can understand some of the reasons behind some design choices, you cannot use i...


The Odyssey, a turn-based sci-fi tactical game

Posted by AvengerDr, in The Odyssey 27 July 2014 · 472 views
indie, sci-fi, turn-based
http://i.imgur.com/ABy8ktV.png
Campaign map
In short
The Odyssey is a turn-based sci-fi tactical game where you play the role of a Fleet Commander in a space conflict. Why turn-based? I felt that there was an over-abundance of real-time games set in space. Turn-based games give you more time to think and can be very addictive, if done well, as X-Com...


An old-school vector graphics / neon mesh appearance effect

Posted by AvengerDr, in Effects 19 July 2014 · 411 views
Effects, Vector graphics, Neon
I mentioned I am developing a turn-based space fleet combat kind of game. Think about Battlestar Galactica meets X-Com. I am explicitly referring to Battlestar Galactica and in particular to the Dradis. I always wanted a game where you are the fleet commander or admiral and your only way to relate to the battlefield is not through some ethereal camera flo...


MVVM in SharpDX? Why not!

Posted by AvengerDr, in Odyssey UI 06 July 2014 · 304 views
SharpDX, UI, GUI
I just started this journal in the hopes that by participating more in the community I'll be able to find the necessary motivations to work on my project. Long story short, a long time ago I started working on a 4X game and the accompanying engine. Unfortunately the scope of the project was too big for my one-man army, so I refocused on a smaller sci-fi t...





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