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Avengers UTD Chronicles



The Odyssey, a turn-based sci-fi tactical game

Posted by AvengerDr, in The Odyssey 27 July 2014 · 563 views
indie, sci-fi, turn-based
http://i.imgur.com/ABy8ktV.png
Campaign map
In short
The Odyssey is a turn-based sci-fi tactical game where you play the role of a Fleet Commander in a space conflict. Why turn-based? I felt that there was an over-abundance of real-time games set in space. Turn-based games give you more time to think and can be very addictive, if done well, as X-Com...


An old-school vector graphics / neon mesh appearance effect

Posted by AvengerDr, in Effects 19 July 2014 · 521 views
Effects, Vector graphics, Neon
I mentioned I am developing a turn-based space fleet combat kind of game. Think about Battlestar Galactica meets X-Com. I am explicitly referring to Battlestar Galactica and in particular to the Dradis. I always wanted a game where you are the fleet commander or admiral and your only way to relate to the battlefield is not through some ethereal camera flo...


MVVM in SharpDX? Why not!

Posted by AvengerDr, in Odyssey UI 06 July 2014 · 396 views
SharpDX, UI, GUI
I just started this journal in the hopes that by participating more in the community I'll be able to find the necessary motivations to work on my project. Long story short, a long time ago I started working on a 4X game and the accompanying engine. Unfortunately the scope of the project was too big for my one-man army, so I refocused on a smaller sci-fi t...





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