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Gregory's Development Journal



What Is An Engine.

Posted by Gregory Cheyney, 12 February 2016 - - - - - - · 522 views
engine, definition, theory and 2 more...
Followup over comments found in http://www.gamedev.net/topic/675409-what-is-an-engine/ and defnitions of the engine. -- I used to think somewhat like Norman Barrows, "if it contains a main loop", but lately I've been on a similar quest to refine the definition of terms. In my case I'm working on my own brand of "rpg maker" much like Enterbrain's off...


Utilizing Species In RPGs

Posted by Gregory Cheyney, in Races/Species, Mental-Mindset 22 January 2016 - - - - - - · 503 views
rpg, species, use, races
I find it odd that so many classic rpg will just go with the default human and humanoid characters (especially humans, elves, sometimes kemonomimi or nekomimi characters, and other mostly humanoid or human-hybrid species). Okay; I know a lot of non-human races won't be very represented in the classic RPG, because they cannot or would not have the tendency...


More Engine Think...ing.

Posted by Gregory Cheyney, in State-Based, Mental-Mindset 24 August 2015 - - - - - - · 767 views

More Engine Think...ing. For anyone who has considered or is working on RPG engines, at some point we come across the source image that I found in a tutsplus.com article, that refers to a generalized "architecture" for the modules of an rpg engine. This is a good starting point when developing a state-based system, where each state represents a current activity that does not run...


The Continuing Voyages of a Developer...

Posted by Gregory Cheyney, in BeyondRM, Mental-Mindset 18 April 2015 - - - - - - · 759 views
name-change, project name and 2 more...
I've been thinking for some time of a more "professional" title for this editor and engine. A lot of this goes to the intended "mental mindset" that I want to convey for the project as a whole.

Some time ago, I changed the working title of this meta-project to something a little more attention-grabbing than the generified "alternative rpg maker", to a mo...


Thinking About the Graphical Assets.

Posted by Gregory Cheyney, in Graphic Assets, RPG Maker, Alternative RPG Maker, Theory 25 December 2014 - - - - - - · 910 views
tileset, tilesheet, tile, graphic and 1 more...
Thinking About the Graphical Assets. Just a picture of a flower from this last fall, to look upon.

And, ... back to the development talk. It has come to the point of needing graphics to start testing some of what I got. If you happen to know me, you would know that I'm no artist; even Colonel Klink could draw better doodles than I, lol. But, I do need some graphic assets for testing my proj...


Splitting the Atom...ic Engines to Full!

Posted by Gregory Cheyney, in State-Based, Java, RPG Maker, Alternative RPG Maker 17 December 2014 - - - - - - · 1,174 views
game state
A further divergence in my RPG Maker from the Enterbrain "stuff" is that a lot of the engine will be state-based. These states are essentially container classes which are extensible to exhibit the intended action. In fact, I use a number of states which inherit from other states, for a multi-tiered approach.

I have been working quite regularly lately on...


'Solo Development' ... ? What?!

Posted by Gregory Cheyney, in Off-Topic, Mental-Mindset 20 September 2014 - - - - - - · 643 views
development, solo, alone
This post is something I came across in a forum I frequent, and it sparked a bit of commentary on my part; not wanting it to sound like a meta-rant to that forum, I decided to write a post here.

I find the phrase "solo development" to be an oddity. It may fit in a literal way, but doesn't have to be true in the figurative sense. I mean that nobody is or...


General Implementation of Variables

Posted by Gregory Cheyney, in RPG Maker, Events, Theory 15 September 2014 - - - - - - · 550 views
variables, events, rpg maker and 12 more...
I have no screenshots for this post, because here I'm going on about the ideology of variables and data types. First, a brief comparison with Enterbrain's RPG Maker programs.

Most of you who are also developers likely know all about variable types, but on the off chance that one or two of my readers are traditionally non-programmers or have only passing...


Characters, Gender, Races, Psychology.

Posted by Gregory Cheyney, in Off-Topic, Mental-Mindset 12 September 2014 - - - - - - · 597 views
characters, gender, race, sex and 2 more...
This is the second time I am trying to post this; the first time, the Ethernet cable came unplugged, and as you may know, the post is usually lost when that happens. Oh, well; I hope I can recall all that I had typed earlier….

While doing a bit of research on scripts for the various RPG Maker programs, I have seen a little bit about how defining races an...


Apologies For the Time Away....

Posted by Gregory Cheyney, in RPG Mechanics 08 September 2014 - - - - - - · 526 views
random, thoughts, rpg mechanics and 1 more...
Apologies For the Time Away.... Apologies to anyone and everyone who might be following this journal. I've been busy of late, mostly in helping family with things. I have not forgotten my journal here; but life-events and health conditions kinda attacked all of a sudden. I *will* be better about posting here.

One of the biggest aspects of my RM is in how I want to allow a game-maker t...


RPG Makers and Battle Systems, What Gives?

Posted by Gregory Cheyney, in Battle System, Alternative RPG Maker 25 August 2014 - - - - - - · 829 views
arpgm, battle, layout, method and 4 more...
RPG Makers and Battle Systems, What Gives? One of the aspects of making an "rpg maker" is in implementing a battle system. I understand the basics, but I will admit to not being a master of it by any means. But I do want to provide a solution so that the game maker, him/her self, can provide the battle system specific to the layout and operation that works for their game.

At this point, I am layi...


I Give Credit Where Credit Is Due...

Posted by Gregory Cheyney, in Shout-Outs, RPG Maker, Alternative RPG Maker 15 August 2014 - - - - - - · 373 views
credit, appreciation, thanks
I must point out that, even though I'm starting development of this alone, and even got quite a bit started on my own, I've also done a fair amount of following other peoples' Java tutorial series. This project has been in the works for a couple of months now, but I'm just coming out of the shell for publicising my works. And so, I must also give apprecia...


What Makes an Event or a Script?

Posted by Gregory Cheyney, in Events, Theory 14 August 2014 - - - - - - · 462 views
ARPGM, Events, Scripts, Eventing and 15 more...
This post, is a long long LONG one; I feel I have a lot to say. You can reap the benefits of my thinking, if you have the patience to read a bit...

I have already mentioned that Events are almost a must for the game-maker I am creating; and it also follows that Scripting control is a highly-desired feature by people using the Enterbrain products. But in...


Title?!? What Title?!?!? A Few (Brief) Thoughts.

Posted by Gregory Cheyney, in Alternative RPG Maker 13 August 2014 - - - - - - · 580 views
ARPGM, alternative, rpg, maker and 3 more...
Title?!? What Title?!?!? A Few (Brief) Thoughts. Just a general question to begin; how often are screenshots desired, and what is a decent number of images per screenshot post, before the viewer starts to get sensory-overload? I'm considering adding the occasional screenshot, with the proviso that "features may change before release". In my opinion, I'd try to give a screenshot or two, at least every th...


Hello.... And, what I'm doing. My own RPG Maker!

Posted by Gregory Cheyney, in Open RPG Maker, RPG Maker, Alternative RPG Maker, Off-Topic 12 August 2014 - - - - - - · 597 views
ARPG, games, development, design and 7 more...
I've been tinkering with developing games for quite some time, in general since before the Y2K rollover. I've been primarily focusing on the Java language, though I've taken a peek into just a bit of C++, PHP, and Python as well.

I have tinkered with making Minecraft mods, as well as examined some game-making software, such as the RPG Maker series from E...





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