I lacked time this week, but I managed somehow to design a simple GUI system :
typedef void(*guiFunction)(void);typedef void(*guiFunctionKeycode)(char);typedef void(*guiFunctionObject)(guiObject&);class guiObject{public: guiObject(); virtual ~guiObject(); bool initialize(Game& g); void event…
Hello everyone,
As I haven't coded for quite a long time, I'm starting a simple project.
It will be a 2d turn based horror/hunting game, with an "Aliens"-like ambiance, with some roguelike-ish elements.
I'll be using Code::Blocks for the C++ coding, Paint.net for the graphics, and Audacity for the sou…
As I haven't coded for quite a long time, I'm starting a simple project.
It will be a 2d turn based horror/hunting game, with an "Aliens"-like ambiance, with some roguelike-ish elements.
I'll be using Code::Blocks for the C++ coding, Paint.net for the graphics, and Audacity for the sou…
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