Simmie's Journal

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Simmie
April 09, 2017
DevLog #2: Skeletal Animations

[color=rgb(29,33,41)][font='Helvetica Neue']Hey there,[/font][/color]

this weekend I focused on animations. Animations are especially important for character in games as they deform the mesh and make the character "move". There are basically two different ways of animating a 3D model: morph targets …

1,112 views
Simmie
April 01, 2017
DevLog #1

Hello there,

I recently discovered the game TANX (if you don't know it, check it out, it is really fun) and i really liked the format of the game. Like the more popular game Agar.io you simply visit a website and start playing which, I think, works very well for casual games. It has an extremely low…

1,065 views
Simmie
February 19, 2016
RockReaper

Hi everyone,

it has been quite some time since my last (and only ) journal entry. In the meantime, two friends and I had to develop a game for a game programming course at our university. For that, we decided to create a clone of the old artillery game Scorched Earth. We call it RockReaper!

Here is…

2,866 views
Simmie
August 03, 2015
Wavelength Dependent Photon Mapping
Hey guys,

recently, I had to work on a project for my lecture on global illumination. My partner and I decided to implement a variant of the progressive photon mapping technique, described by Hachisuka et al.[1]: instead of assigning each photon a certain color, we choose to map each photon to a cer…
1,702 views
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