Building Block Heroes Released!
After six months of full-time development, Building Block Heroes is released on Steam! Price is set at $9.99 but is currently enjoying a 20% launch discount.
Building Block Heroes on Steam
Building Block Heroes is a puzzle block platformer in which…
After the bright neon lights of the Mechafolk Capital City, the Building Block Heroes find themselves forced to cross the Oceantide Channel in order to reach the Top Secret....er, nothing.
Crossing the Channel requires going under the sea, th…
I was very fortunate this week to have someone volunteer to try out my game. If you were curious as to how the game worked, this is your chance to check it out in action! Very special thank you to The Hen House for their first impressions!
…
Once they leave the Mechafolk Factory, the Building Block Heroes find themselves among the bright neon lights of the Mechafolk Capital City. In this article I talk about the area itself and some of the design decisions that went into it.
Des…I'm currently in the polishing stage of Building Block Heroes, and just a few weeks out from release. Since I've spent the last couple of weeks talking about the game itself, I figured I'd switch gears a bit and talk abo…
Now we're starting to get into the heart of Mechafolk territory! In this week's feature I discuss the birthplace of all Mechafolk, the Mechafolk Factory.
Description
The Mechafolk Factory is a large-scale industrial zone from which all Me…
Continuing the series of articles detailing the different areas in my game, I'm going to talk about the third area - Mistypeak Mountains.
Mistypeak Mountains comprises a network of mountain passes perpetually shrouded in a dense fog. Howeve…
Following on from last week's feature on Jollyville, I'm going to talk about the second area in the game, Freshleaf Forest.
DescriptionFreshleaf Forest is a dense and dark place with colourful flora and gigantic trees that cover the entire ar…
I've been posting a lot about the thought process of Building Block Heroes in recent weeks, so for this week's update I thought I'd talk a bit about the first area in the game, Jollyville.
DescriptionAs the name suggests, Jollyville is the town fro…
Finished the teaser trailer for Building Block Heroes! I'll be discussing the different areas in the game in detail soon, but for now I've put together a teaser trailer showing off multiple aspects of gameplay. The video below shows off some of the game…
I've spent the last few features talking about what lead up to Building Block Heroes, but not much talking about the game itself. So for this feature, I discuss the characters in the game, their abilities, and how I designed them.
Since there are four b…
A short article this week simply showing off some gameplay of the two game modes in Building Block Heroes - Breaker Mode and Connect Mode.
The two distinct game modes reflect my inability to decide which one is better in the end. So, in the same way that Gran Turismo allows for both Arcade a…
I've received some praise for the colourful and cartoony look of Building Block Heroes. The art style of the game was chosen deliberately, and in this feature I discuss why I chose to make Building Block Heroes look the way it does.
Foundatio…I've gotten a lot of positive comments over the past couple of weeks regarding the novelty of my idea. As much as I'd like to claim credit for coming up with the idea for Building Block Heroes, most games are built on the shoulders of giants and my game i…
Building Block Heroes is not the first game I've worked on. About half a year ago I released a game called World Boxing Manager. The process of doing so, including the Greenlight process, taught me much about the game development world.
World Boxing Manager
World Boxing Manager itself wa…
Hi all,
It's been a while since I've been active in the game dev scene! The reason is that I've been hard at work on a new game, trying to build and create enough content to show off. It's been a couple of months, but I now have the makings of a game.
Building Block Heroes is a puzzle platformer in …
Hi all,
I know I said last time that I would talk about the Greenlight experience. However, with Greenlight on the way out, there's not much point. Thus, I'll just go ahead and post the next article about World Boxing Manager.
Fight Night - Range and Offense
So, you've made a fight, gone through train…
[indent=1]Hi all,
[indent=1]After a much needed vacation, I'm finally back and I've added a new update to World Boxing Manager. Some of you have asked for a post detailing my Greenlight experience, which I'll get to eventually. In the meantime, continuing where I left off last time, there is one mor…
Hi all,
Just thought I'd pop in again to let you all know that modding, probably the most requested feature since release, is now in the game!
The new modding screen works by allowing you to update each fighter's attributes. You can also add new fighters and remove existing fighters.
Once you're done,…
Before we get onto the actual details of fight night, I'd like to talk some more about the details of the game outside of the actual matches. Today,
I'll be discussing gym expenses. We've already gone over training expenses, trainer salaries, and trainer purse percentages, so I'll go into detail reg…
Hey all,
Now that we've managed to get a match set up, there is a lot to do before the actual night of the fight.
Begin Training Camp
It isn't just business as usual before a match. A fighter is going to have to start a training camp in order to prepare for his next opponent properly.
Once a match h…
Hey all,
I posted this article in the forums some time ago, but for those of you who missed it, I'm going to describe the process of matchmaking to help
you get some idea of what happens in the game outside of the ring,
Selecting a Weight Class
The matchmaking screen defaults to whatever weight clas…
Sorry for the wait! It's been a hectic few weeks trying to get everything set up for release, then releasing, then celebrating the holidays. Once again,
the game is now available in the following marketplaces:
http://store.steampowered.com/app/563750
https://aggroblakh.itch.io/world-boxing-manager
htt…
[indent=1][font=arial]Sorry for the delay in posting. It's been a hectic few weeks getting everything ready for release. The game is now available in the following marketplaces:[/font]
[indent=1]http://store.steampowered.com/app/563750
[indent=1][color=rgb(51,51,51)][font='Trebuchet MS']https://aggr…
Continuing on from last week, this is the second part of a series in which I describe why I decided to remake an existing game instead of making a new one.
Training
The Problem
The training in Kickboxing Manager was both far more complex and far more simple than that in World Boxing Manager. In the…
Why I Made This Game
As I mentioned before, World Boxing Manager is a heavily upgraded re-imagining of a game I made years ago called Kickboxing Manager.
So why revisit a five-year-old game rather than making a new one from scratch?
Kickboxing Manager
I originally created Kickboxing Manager because,…