Weekend Reading: Tales from Journal Land
Featured GDNet+ Journal Entry
D Bits - Aldacron talks about structs and classes in D and how they are similar to Java and C++ but at the same time just different enough to possibly cause some confusion if you're transitioning to D from either of those languages. Hopefully this will help to keep you from getting tripped up.
Featured Member Journal Entry
New Old Things - it's time for Endurion to take his C64 game to the next step, which involves displaying HUD information such as level, score and lives remaining
New Journal Land scribes this week: oshawn, TylerBetable!
- Chronicles of the Hieroglyph - Jason Z lays out plans for the contest he's planning with us at GDNet that will have people utilizing the Hieroglyph engine and his upcoming book Practical Rendering and Computation with Direct3D11
- Rock, Paper, Glue - zarfius talks about where he sees Glue Editor fitting into the pipeline of an indie game project and defines areas where he feels Glue would do well to fill some gaps in the pipeline. He's seeking feedback on his analysis.
- INSERT COIN(S) HERE - stop by and give Zethariel a pat on the back for getting his game project he decided to work on over vacation to a point he feels comfortable calling finished. He talks a bit about how and why he decided to do the project and shares some brief details about the project size, problems encountered, etc.
- Once a Bird - Demosthenes has a link to an interview he gave to a website about his earlier game Bennu
- Wilhelm's Journal - Wilhelm van Huyssteen has a playable beta uploaded for his 2D shooter game - check it out!
- Ramblings of a partialy sane programmer - blewisjr is working on a new project that is described by him as "an asteroids clone that has a twist of pattern matching added in to bring a little complexity and immersion into the game play". Hash tables play a part in his game's system design. What are hash tables? Well if you asked that question then read on as blewisjr explains...
- RedPin's Game Jorunal - RedPin shares his opinions on marketing and advertising a game, as well as using layers of psychology to attract and hold your audience to produce bigger sales. He also makes some rather bold assumptions about his readership.
- /* Why you crying? */ - check out JTippetts' journal where he's currently up to part 3 of his ongoing series on "Building An Isometric Game Using Horde3D". He's learning as he goes, so follow along! He and I have already discussed plans for a more polished and combined article once he closes out the journal series.
- Writing Web Games - Battagline lets you in on how to set up your Nexus 1 to use WiFi instead of a data plan, and things you should keep in mind when you decide to do this.