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Weekend Reading: Tales from Journal Land

Posted by Gaiiden, in GDNet 15 October 2011 · 290 views

weekend reading
Here are your Journal Land entries from the period of 10/7 - 10/14

Featured GDNet+ Posted Image Journal Entry

SteelGolem's Journal - SteelGolem is back! And with him he's brought a nice series of developer video diaries documenting the current project he's working on, which is based off Minecraft and Terraria. He features his 6th video here but you can of course find the rest on YouTube

Featured Member Journal Entry

Tech: Arena - coderx75 shares his graph of "life-death-cycle pattern" startup companies typically go through, and explains why it is depicted as a bell curve. Then he corrects the graph into a nice upwards trend that doesn't end in death and explains how companies that start with a strong core concept and iterate on that concept without first throwing in all sorts of bells and whistles and actively adapt to changes to their audience will survive

Project Updates

  • Walking Towards The Sun - freeworld talks about a game idea he's considering that involves mixing the mechanics of Tower Defense and Trading Card Games. He's also updating his entry by responding to comments from within it (pretty neat idea IMO) so leave some for him to ponder over and reply to
  • Robot University -- a 2D DirectX Puzzle Posted Image - puz has a new build up for his Android project 20 Hops
  • Writing Web Games Posted Image - Battagline has done some re-skinning to give his Mahjong game a Halloween theme
  • Little Coding Fox's Journal Of Exotic Adventures - Little Coding Fox has a video of his project's latest playable build. A little context would be nice though - I have no idea what's happening here.
  • After Hours - and Then Some - latent's latest screenshot may indeed seem a bit bland, but having experienced network programming before I can attest that it is indeed a pain in the ass and he also explains a bit why getting this little window working is a nice step forward for the project
  • Ashnor's dev journal - ashdev and team have completed their first playable (to be released soon hopefully) and ashdev points to the Lime tutorials he's found helpful during development, exclaiming that Lime has been the best $20 he's ever spent
  • One man show - ne0_kamen has and update on the progress of Robica and has found creating the puzzles to be more difficult than he thought. A new video demonstrates the latest puzzle
  • Yckx's GameDev Journal - looks like yckx is back into Pac-Hedron - although I know that image was working earlier. Check back here to see where he left off.
  • Development of Vegetables at War - SuperMaximo93 announces he'll have to backburner Vegetables At War for the time being. Hope to see him back here soon!
  • Chronicles of the Hieroglyph Posted Image - Jason Z talks about how the pipeline state is handled in Hieroglyph 3, how he set up the pipeline for rendering, and how the pipeline is actually executed to do the desired drawing. He expects the engine source repository will see an update over the next weekNew Old Things
  • Jemgine - check out Deyja's build demo for Gnome Colony
Game Dev Stuffs

  • D Bits Posted Image - Aldacron is excited to announce that a D compiler is now very close to being included in the GCC project
  • The Bag of Holding - ApochPiQ talks differing philosophies on the process of tool chains in projects, admitting that although most tend to be hybrids there are essentially two camps - monolithic and decentralized. Which is better, overall?
  • Betable's Journal - TylerBetable talks about why he feels virtual goods have lost their ability to entice players the way they used to, and how that affected Zynga's bottom line in a huge way
  • New Old Things - Endurion's latest step in developing a Commodore 64 game involves adding a new enemy to the world - a Zombie! You knew it was inevitable
Other Stuffs

Thanks for stopping by calculemus1988, CoffeeCoder, kiwibonga, Zethariel and KaRei




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