Weekend Reading: Tales from Journal Land
Stop by and check out the new journals of Eastfist and dejaime!
Featured GDNet+ Journal Entry
WorldAlpha.com DevBlog - check out World Alpha's website, very nicely done. Seems like an interesting project, especially considering how many MMORTS games are out there. I can't even name any myself...
Featured Member Journal Entry
N.O.W. - Wrathnut talks about design patterns and uses the state pattern to construct a game state class. He draws up the code and then goes over the pros and cons of using this pattern as well as design patterns in general, citing some references for further study
From The Staff
- GameDev.net Staff Journal - I continue to talk about the changes coming to the website soon, this time focusing on how the new tagging system developed by Invision will help us finally tie together content across the site in a way that makes it easier for you to find the information you need.
- Michael Tanczos.. Gamedev.net code monkey - Michael Tanczos is hunting after the ideal platform for beginners to develop games. He's currently focused on XNA and is wondering about alternatives ever since Microsoft announced plans for Windows 8. Also he's considering building around this technology as a beginner platform for GDNet technical resources.
- Lost in the Catacombs of Game Development - here's hoping BIASxEnvy has some time to tell us more about his side-scrolling puzzle platformer made with C# in XNA game studio
- Little Coding Fox's Journal Of Exotic Adventures - congrats to Little Coding Fox and his team for porting the iOS game Fling! over to Android - it's available now for purchase with a free demo as well. Perhaps we'll hear more details on the trials that it took to get the game ported
- SuperMaximo93's game development - SuperMaximo93 talks about the genesis behind the concept of his project Station 6 and what early influences and decisions led up to the current project under development
- Beals Software - Programmer16 has begun playing around with multithreading and it's entirely new territory for him. If any experienced coders with multithreading backgrounds want to check over the code he posted in his entry he'd appreciate it
- New Old Things - Endurion adds some more gameplay refinements in the form of new collectables and not having enemies drop a collectible item every time they die. Technical-wise you can now control the state of a sprite
- Leadwerks Dev Blog - Josh Klint talks about why small companies succeed, based on his own experience in starting up and running the 3D game engine company Leadwerks
- Chronicles of the Hieroglyph - Jason Z tracked some slowdown in his code to smart pointer use and realized that they aren't the proper fit for certain applications and are only "smart" when used in a smart way. A lot of interesting discussion in the comments!
- Wavesonics Pseudo-Random Journal Generator - Wavesonics has information on his completed breathalyzer project and although the Arduino product he needs to complete his previous alarm clock project is finally about to come out he may have to back-burner it to work on an upcoming game project