Jump to content

  • Log In with Google      Sign In   
  • Create Account

We're offering banner ads on our site from just $5!

1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.






Weekend Reading: Tales from Journal Land

Posted by Gaiiden, in Weekend Reading 04 May 2012 · 1,178 views

Welcome back to Weekend Reading - on Fridays! After a while trying to post on Sundays I realized I just wasn't being consistent enough to make it worthwhile. Certainly I've missed a few Fridays in the past but I think I've missed almost as many Sundays in a much shorter period of time. Have I really been doing this for a few years so far? Yikes time does fly. But on that note, what's happened this past week or two?

Here are your Journal Land entries from the period of 4/22- 5/4

Featured GDnet+ Posted Image Journal Entry

Codex of the Modemancer - modemancer shares the struggles he went through to get dynamic expanding lists working for Android after only finding examples with hard-coded elements when he needed a solution that was a bit more flexible

Featured Member Journal Entry

Gnoblins - Development journal of an indie game - Ashaman73 lays out the next steps for his game gnoblins - but in the meantime you can download and try out the alpha build right now! Let him know what you think

Welcome new Journal Land authors Joesaysahoy, AndreaTux, emforce, HabitueGames, Bacterius, Zethariel and SuperJman!

Project Updates
 
  • SpaceBeam development - peous has a new image and video of his top-down pixelated space shooter showing off a new background and effects
  • r1ckparker's Journal - r1ckparker has a website up for his project Deepfall Dungeon, an old-school first-person 3D maze RPG
  • BlueStar03 - zBuLe has a short video showing off simple 3D movement on PC and mobile emulator for his action adventure RPG Crystal Desitiny
  • Pixel → Tile → World Posted Image - Servant of the Lord exposes some more of the plot and editor work for AdventureFar and shows off some pretty cool Excel sheets he's using for keeping track of the story progession and also for testing to get a rough idea of how many hours of gameplay there are based on various testers input into the sheet
  • The Bag of Holding - ApochPiQ has finally pushed out Release 12 of his Epoch coding language!
  • Life at Demergo Studios - toddbluhm and team have shared the first gameplay trailer for their recently-announced project function.repair
  • OddGames development journal - O-san show the various iterations his game's HUD has gone through so far and why he's decided to go with the latest one, although notes on why he chucked the earlier ones would have been insightful too perhaps
  • /* Why you crying? */ - JTippetts talks about combat and spell casting in Goblinson Crusoe and also hints at a small demo to be released in the near future
  • Journal of Suspense - Suspense has a playable prototype for his latest game project up for download and also has some games from his time in school available for you to try out as well
  • Beals Software - Programmer16 has completed prototype 3.0 of SAGE and has a video showing off the new features as well as plenty of images. He also has a lot of incremental journal updates the last two weeks leading up to and following up on the completion of the SAGE v3 protoype
 
Game Dev Stuffs
 
  • SpeedRun's Journal - SpeedRun links to a blog post that is aimed to make people stop and think about how complex a "simpe" game like Pong really is, and why something like this is the proper way to start learning how to make games. Like, as in finish them.
  • Every Semicolon Posted Image - Matt Carr has two new videos up on his ongoing series where he narrates the development of his game project practically in real-time. So yes, they are long - but also informative and indicative of an actual development process
  • Journal of Aardvajk - Aardvajk shares code for an Ox window framework
  • Behind the Scenes of Mirthwerx - LordYabo returns with another tale from the trenches - lessons he and his team learned when creating a free version of their mobile game
 
Other Stuffs
 
  • Just Let It Trickle - adeyblue exposes Window's built-in disassembler. Yea, I never knew it had one either
  • Tdawg30's Journal - Tdawg30 gives an overview of the Secret Sharing encryption technique he's using for a school project and why it's one of the easier strong encryption options out there for you to look into if you need some security
 
Thanks for stopping by Digitalis, a_insomniac, cgpIce, Black-Rook




PARTNERS