Weekend Reading: Tales from Journal Land
Posted by Gaiiden,
in
Weekend Reading
01 September 2012
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1,170 views
Here are your Journal Land entries from the period of 8/24 - 8/31
Greetings to new Journal Land authors youka, LennyLen, Navyman and EngineProgrammer
Project Updates
- WorldAlpha.com DevBlog - worldalpha has reviews from their first mini game release on the App Store, an update on the main game's economy development and are looking for a Lead 2D Game Artist
- Beals Software
- Programmer16 changes the premise of his SAGE demo project - Gnoblins - Development journal of an indie game - Ashaman73 has a look at the current splash screen for Gnoblins, still a work in progress, and also shows various stages of the image's development
- Amateuriffic - Khaiy lays down a design outline for the prototype of his project Gekkoukan High (working title), a game influenced by titles like Persona 3, Vampire: The Masquerade and Future Diary
- RuinValor - Birth of Talos - riuthamus has several updates this week including new screenshots with tonemapping and HDR, a look at a playable race in the game and a video demonstration of fireball casting
- Alex Hopkins' Journal - Alex Hopkins expains why he's moving his landscape / environment engine from C++ to C# and SharpDX
- Merry Prankster Games - gdunbar has some new screenshots up for 10 Fantasy Fights
- Game Project #1 - Phono has uploaded to New Grounds the work done so far for his project The Wasteland
- Journal of Lee Stripp - Lee Stripp is back after several months absence and has a new focus for vortxGE
Game Dev Stuffs
- Little Coding Fox's Journal Of Exotic Adventures - Little Coding Fox has developed a format converter for the open-source orthogonal and isometric tile map editor Tiled, which he's made available under the Public Domain
- Alex Hopkins' Journal - Alex Hopkins made up a diagram in order to "visualise the flow and complete process required for a game loop using DirectX11"
- New Old Things - Endurion adds 10 new levels and some muzzle flash in the latest steps towards making a Commodore64 game
Other Stuffs
- /* Why you crying? */ - JTippetts has been continuing to experiment with rendering in Blender. This week he presents some grass as well as further refinement to a sunset lakeside render he did last week
Thanks for stopping by, SIC Games
, Jason Z
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On regular forum threads, the who voted for what poll option is public... oddly, that doesn't seem to be the case with your journal poll.