Jump to content

  • Log In with Google      Sign In   
  • Create Account






Weekend Reading: Tales from Journal Land

Posted by Gaiiden, in Weekend Reading 15 March 2013 · 753 views

Here are your Journal Land entries from the period of 3/8 - 3/15

Welcome new Journal Land authors minibutmany, mipmap and MateiSoft!

Project Updates
  • kseh's blog - kseh updates on his RPG project, going over the memory leak issues that has held him up these past few weeks
  • RuinValor - Birth of Talos - riuthamus shares the experience so far of adding RuinValor onto Steam Greenlight Concept
  • Electronic Meteor - CC Ricers has some new screens showing off triplanar normal mapping at work in his racing game engine
  • Wilhelm's Journal - Wilhelm van Huyssteen has new video and screens showing off the latest addition to his RPG Strife - dual weapon wielding. Who doesn't love that??
  • Lyost's Journal Posted Image- Lyost updates on his D3D11 framework which he has decided to make compliant to Windows Store regulations and he also discusses what he had to go through in updating the project from VS2010 to VS2012
  • Journal of Lee Stripp - Lee A. Stripp has an overview of the threading changes he's made to vortxGE
  • DMD 'Ware - polyfrag has a brief video update, this time for the latest pAtHoGeN progress
  • Lotus: Tales of the Lost Ones Posted Image- Arthur Souza returns to show off a new art direction for the game's characters
  • The Bag of Holding - ApochPiQ has been considering removing the VM from his Epoch language before but now he's reached the final straw and explains why it definitely has to go
  • /* Why you crying? */ - JTippetts continues to work on simplifying the design for Goblinson Crusoe, and spills his thoughts on crafting and inventory for the game. A later entry also has a new video covering UI experimentation
  • Digitopia's Journal - Wild Rose has a new video on the latest progress for Mining Machinery Co. as well as a first look at a new game character
Game Dev Stuffs
  • New Old Things - Endurion's 90th step towards making a Commodore64 game adds better visuals and features to the big boss fight
  • True, False, Maybe - frob has begun an article series on state machines in games, geared towards beginners
  • Gamieon's Journal - Gamieon has a full-fledged in-depth post mortem on his PC physics puzzle game Dominoze, which became "a personal Mount Everest of feature creep"
Other Stuffs




Glad you got rep working again! this is one of the posts worth getting rep.

I can not add rep to individual comments at the moment. Is this just me or is it something that is site wide?

Not sure, make a thread about it on the Comments, Suggestions and Ideas forums if you keep noticing it

Okay I posted a thread about the issue.

PARTNERS