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Weekend Reading: Tales from Journal Land

Posted by Gaiiden, in Weekend Reading 28 February 2014 · 439 views

I'm just going to leave this here. Do with it what you will. But a follow would be cool: @KSA_MissionCtrl

Here are your Journal Land entries from the period of 2/23 - 2/28

Stop by to say hello and welcome to new author QuickSilverCarpet, CHNKgames, Undergroundies and Buckeye!

Project Updates
  • Shipyard Development - nerdboy64 swings by with a nice recap on what he's been working on for Shipyard, with new screens as well as a link to the latest build
  • BlueStar03 - zBuLe also has a new build out for his 2D XNA project Chronicle Destiny
  • Out Of The Ashes - Burnt_Fyr suffers an unfortunate (or maybe fortunate?) set back with a huge data loss
  • Night Lone's Journal - Night Lone © 2014 finally has a screenshot to share, along with how to best follow his progress
  • Evolution - studentTeacher's been busy reworking his engine and making UAVs (real ones. Not in his engine)
  • Crawling with ideas - ManTis takes us through 3 days of his 7 day world creation project to get caught up on what he's been doing
  • /* Why you crying? */ - JTippetts updates on Goblinson Crusoe. He also has a post afterwards that goes into a lot more detail regarding the camera changes he mentions in the post I link to here
  • Journal of mikeman - mikeman's 3D Wipeout-like racer Hyperdrive is up for playtesting

Game Dev Stuffs
  • Gamieon's Journal - Gamieon shares his experience of working with the Skillz platform to hook competitive multiplayer into his project for anyone looking to do something similar
  • A Keyboard and the Truth - EDI passes along information about a project a colleague is working on to help identify situations in games where players make "good vs evil" choices.
  • Vaerydian - Net Gnome is back with some more Coroutines action, this time talking about how to create "a very simple HTTP server that will serve static content and handle roughly 20,000 requests per second"
  • Tocs' Blog - Tocs talks about using shader templates to find a middle ground between strict-input and node-based shaders for his graphics framework

Other Stuffs
  • Tutorial Doctor's Journal - Tutorial Doctor has shares his views on getting help via the internet. I'm sure you can all relate.





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