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Weekend Reading: Tales from Journal Land

Posted by Gaiiden, in Weekend Reading 16 August 2014 · 533 views

Here are your entries from 8/10 - 8/16

Welcome new authors cyberspace009, Gregory Cheyney and PsichiX!

Project Updates
  • My attempt at making a platformer - AFS takes inspiration from his experience with technical drawing to try to come up with a consistent art style for his platformer
  • LOST ORBIT Development - PixelNAUTS is wrapping up development of Lost Orbit and shows off the four unique menu backgrounds used in the game as you progress
  • Avengers UTD Chronicles - AvengerDr is forced to roll his own GUI that utilizes C#, SharpDX and Direct2D, with element syntax derived from XAML
  • RuinValor - Birth of Talos - riuthamus returns from a 3-hour tour and has some new environment screenshots to share
  • Journal of Aardvajk - Aardvajk talks about "taking a 2D list of points and rendering it as a 3D blob" in order to begin prototyping his new soft-body physics project
  • Orange Chair Software Development - Navyman has some more advice on creating your game demo and has gotten his to the point where he's comfortable with outside eyes checking it out
  • GiTS' Journal - GiTS' second entry goes into more detail about the project defined in the first journal entry as a "top down shooter with rpg elements set in a sci-fi like city influenced by various media"
  • A Keyboard and the Truth - EDI recognizes it's been a while since his last update and brings us up to speed on the latest developments for Revel Immortal
  • BlueStar03 - zBuLe's next update to his project, available on the Windows Phone App Store, switches the view to an isometric perspective
  • et1337 makes games - et1337's latest Screenshot Saturday post for Lemma shows off some moving platforms and "falling water" along with additional environmental enhancements
  • DMD 'Ware - polyfrag has some photos he took at SIGGRAPH for inspirational reference and also has some new project screenshots as a result
Game Dev Stuffs
  • Think Small - BSVino has released a network tool to help you view game data in real time while having someone playtest your game, as well as manipulate the data and affect the playtester's session

Welcome back! Hope your move was good. I like the refrence you associated! :P



3-hour tour

I thought it was a 2 month deployment?

It was, he was making a gilligan joke.

Ah, sorry for killing the joke.


On a more serious note, I was wondering if there was a possibility of Gaiiden, or other GameDev.net Developer, being able to make a few graphics of Dev Journals being published and the average views or time between posts?

Unfortunately I don't have any better access to that kind of data than you do. So it would be quite an effort.

Ah, okay. Well it was just an idea. :)