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Writing Web Games

The pitfalls of User Generated Content.

Posted by Battagline, 12 June 2013 · 1,584 views
flash games, web games and 2 more...
The pitfalls of User Generated Content. I've been playing around with more User Generated content in some of my casual web games recently. My sites are fairly small (thousands to low tens of thousands of daily users), so this advice probably will not hold for huge websites. In general I've found giving the users a little more freedom to create is a lot of fun. It's interesting to see what pe...

Christmas Games and the Chrome Store

Posted by Battagline, 16 December 2011 · 760 views

I've been busy reskinning games with a Christmas theme. Holiday themed games seem to do particularly well on the Google Chrome Store. The Chrome store is a great way to get free advertising for your games. Essentially everything on the Chrome Store is nothing more than a bookmark. The cool thing about it is the more people use the Chrome Store to...

Halloween Mahjong

Posted by Battagline, 09 October 2011 · 254 views

A quick reskin of my Mahjong Game (ok, it wasn't so quick), and voila. I have created Halloween Mahjong. In some ways I like it a lot better than traditional Solitaire Mahjong like I've...

Mathjong Chrome App

Posted by Battagline, 22 September 2011 · 334 views

So I've finally finished up Mathjong and I put a Mathjong Chrome App on the Google Web Store. In general I've found giving away a game app on the Chrome Store is a good...

Using a Nexus 1 with no data plan.

Posted by Battagline, 31 July 2011 · 260 views

I recently got a Nexus 1. It's my first Android smart phone (I have a Xoom Tab). What I was hoping to do was use my Nexus 1 with my AT&T plan without having to get a data plan. I've got a weird plan family share situation where I only spend $10 / month on my phone, but it has no data plan.

Get your Nexus 1 to work...

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