It's been just about ten years since I created the Ravuya account on GDNet. There's been so many things that have happened since then, and so many friends I've made that it's actually kind of hard to sum it all up in one journal post. I'll keep it brief, but I wanted just to say thank you to everyo…
I'm testing out the new journal software by doing a small update: I've implemented the NPC editor in the Afterglow editor, so you can now place enemies on the map and have them get angry and try to murder you. It's shaping up into a real game.
I'll be doing more work later, but in the meantime you m…
I'll be doing more work later, but in the meantime you m…
I wanted to hypocritically point people at this excellent Derek Yu article, complete with adorable cartoons.
I'll just leave ">this here.
I'm trying to end a lot of my inactivity by taking Afterglow improvements a little at a time. Last night, I improved the game by changing how it draws levels to try and make it look like levels are "cut out" of a solid block (I will be adding some textures or somethin…
I'm trying to end a lot of my inactivity by taking Afterglow improvements a little at a time. Last night, I improved the game by changing how it draws levels to try and make it look like levels are "cut out" of a solid block (I will be adding some textures or somethin…
So I sat down tonight and decided to finish off the view for the Afterglow conversation layer, and here's how I started prototyping:
Just starting out. Not a lot of stuff here that you could call useful.
A little more information but it's missing some visual pop.
Now we're talking. Using the text alig…
Just starting out. Not a lot of stuff here that you could call useful.
A little more information but it's missing some visual pop.
Now we're talking. Using the text alig…
It was the fifth anniversary of my journal yesterday. I can't believe I've been posting to this thing for five years.
I've mostly figured out how the Afterglow conversation UI is going to work; now I just have to go for it. Hopefully we'll see some screenshots of conversations before the end of the …
I've mostly figured out how the Afterglow conversation UI is going to work; now I just have to go for it. Hopefully we'll see some screenshots of conversations before the end of the …
I'm starting my new job tomorrow - I'm a bit anxious. Even though I've worked at this company on my internship, I don't know much about what project I'm doing and I'm still wary of the secret intentions of employers after my disastrous job this past summer - once bitten, twice shy.
In Afterglow news…
In Afterglow news…
Afterglow now has support for corpses, and as a side effect of hooking into the existing Afterglow sprite setup you can have animated corpses. This means, effectively, that I will have death animations and need to find someone to make them.
That's pretty cool, I think. Haven't tried it out yet.
edit:…
That's pretty cool, I think. Haven't tried it out yet.
edit:…
I'm surprisingly deluged with a combination of schoolwork and vidjagames so I've been quite lazy on doing new stuff.
New stuff (according to my bug tracker):
New stuff (according to my bug tracker):
- Afterglow: AI disables when it gets far enough away from you properly now, randomly shuffling zombies appear more natural, actor stereotypes ca…
I'm not really dead, but I might as well be for all the progress I've been making over the last few weeks. I started my last semester, and although it's not terribly hard, I'm not feeling the motivation. Hopefully that will return soon, since all I've done recently is make the test map for Afterglo…
I've been working a bit on the entity functionality of the Afterglow editor; my dream objective is to spend a lot less time in TextMate tweaking text files and keying off coordinates by hand like I've done in previous games.
I've budgeted only a few weeks for these changes, though, as it's really im…
I've budgeted only a few weeks for these changes, though, as it's really im…
I just finished out my summer work term last week, and so I've been taking it fairly easy this week.
Some notable updates, though:
Some notable updates, though:
- Afterglow can now fully deserialize from disk; I'm now playing the game entirely from datafiles instead of my hybrid datafile/"HACK HACK HACK HACK" method.
- The editor can …
I'm working on some more stuff for Afterglow.
New:
New:
- Explosions look way better.
- Went out and looked for musicians; found one, and will start looking for artists as well soon. If you can draw sprites or know someone who can, let me know about it.
Some busy updates to Afterglow, but nothing immediately visible, I fear.
- The player can die and respawn; when you get killed it goes to a "mission failed" screen similar to the original game. Still working on this to make it pop more and be less awful.
- The AI will stop shooting at you once you are de…
I have succeeded Oluseyi as GDNet Lounge Moderator/Fascist, fulfilling the prophecy handed down by the Rhino to nes8bit two thousand years ago today.
As the new Lounge moderator, I will be enacting sweeping reforms, which I shall post about in the Lounge as time goes on. These reforms include:
As the new Lounge moderator, I will be enacting sweeping reforms, which I shall post about in the Lounge as time goes on. These reforms include:
- Politi…
Sorry I haven't made an update in the last little while, but I have been working on Afterglow.
New:
New:
- Rotation of decals - blood, etc is rotated slightly in order to 'change up' the visuals. Thanks, Scott.
- Transitions between layers - fade in/fade out is currently the only one implemented, but it adds a…
In Afterglow, I got the homing bullet implant working after harassing SHilbert with math so simple I have literally solved it before. [crying]
On the plus side, you can now use a heat seeking shotgun. Yeah.
edit: I also did a test release build in order to break in AnonymousPosterChild's new Macbook …
On the plus side, you can now use a heat seeking shotgun. Yeah.
edit: I also did a test release build in order to break in AnonymousPosterChild's new Macbook …
There is some progress coming; I've fixed a bunch of hinky bugs with the blood spraying and I'm adding UI tooltips to the inventory panel as well as "implant effects" to visually inform the player of what's going on with their implant loadout.
Nothing is pretty enough yet to show pictures of, but we…
Nothing is pretty enough yet to show pictures of, but we…
I worked on a bit of user-interface tweaking; you can hover over stuff like the implant bar and the character statistics panel, and I'm working on finalizing the last few implants.
It's actually pretty cool; I realized last night that I actually have most of the game implemented and I just need some…
It's actually pretty cool; I realized last night that I actually have most of the game implemented and I just need some…
Yeah, I lied to you about wall decals. I implemented them tonight.
They're implemented using the stencil buffer because clipping made my head hurt. Hopefully this does the trick!
There are also floor decals, but I didn't think to show those off.
You can also see the implant bar in the top right, with …
They're implemented using the stencil buffer because clipping made my head hurt. Hopefully this does the trick!
There are also floor decals, but I didn't think to show those off.
You can also see the implant bar in the top right, with …
I just had an excellent long weekend in which I didn't think about my day job at all.
Implemented this weekend:
Implemented this weekend:
- Functional implants (for now, only healing and speed boost - later, shield, targeting boost, homing bullets and security domination).
- Minor AI improvements, making them slightly stupider/mor…
I have Afterglow running on the Great Satan's operating system now. Porting is quite annoying, even with a cross-platform setup. [grin]
This week, I also worked on implants; your character can hold onto a set of them and you can activate or deactivate them using the keyboard and mouse. The only impl…
This week, I also worked on implants; your character can hold onto a set of them and you can activate or deactivate them using the keyboard and mouse. The only impl…
Due to the demise of my current host, it's possible that within a few hours my hosting will probably expire and a ton of links on this journal and elsewhere will shatter. When that happens, I will try and get my site up and running again as fast as possible.
Sorry in advance, guys.
Update #1: DNS is …
Sorry in advance, guys.
Update #1: DNS is …
Today is my last final exam, and then it's just on to finishing off my rendering project (which hasn't made much visible progress, but stuff is getting done behind the scenes).
As for Afterglow, I'm still working on it, but I haven't had much of a chance. I start my summer job on Monday and hopefull…
As for Afterglow, I'm still working on it, but I haven't had much of a chance. I start my summer job on Monday and hopefull…
Anyway, the deadline has hit for my games class project and it ended up looking pretty good. The camera is massively broken which is why everything looks like you're filming it from Mexico, the car-car collision detection really sucks and there are a lot of sound bugs.
I haven't yet gotten far enou…
I haven't yet gotten far enou…
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