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The Particle Trilogy

Posted by mittens, 15 June 2010 · 167 views

As a little break from Caper Corp., I finished a making a new video game this weekend. This one is called In the Wind. Much like Balance and Doubt, In the Wind's entire visual style is driven by particle effects. Well 2D text too, but that's only because making particles to represent text looked ghetto at the size I needed the text to be. In...

GDC 2010 Wrap-Up

Posted by mittens, 13 March 2010 · 142 views

Today was my last day at GDC and, at that, it was quite a short one. While I was waiting outside of my first session, a woman came up to me and announced she was a speaker and asked if she could borrow my Mac cord. I said sure. She said I saved the conference. I said "I do what I can."

My first session of the day was one which I, quite honestly,...

Five Ways a Video Game Can Make You Cry

Posted by mittens, 13 March 2010 · 252 views

Richard Rouse III, a narrative director at Ubisoft Montreal, begins his talk with a slide: "Five Ways a Video Game Can Make You Cry" and the image of a woman wiping away a tear from her right cheek. He opens it with the EA ad in 1983 "Can a computer game make you cry?" and pointing out that a lot of great works of art, like the Mona Lisa, do not make you...

GDC 2010 - Day 6

Posted by mittens, 13 March 2010 · 138 views

I'm kind of a big fan of this whole game development and game developers conference thing. This is especially true since the main conference started on Thursday. The Indie/Serious Game Summits are both fantastic, but the lectures and sessions in the main conference are just so good. And it's hard to deny how awesome it is to see people you respect and...

GDC 2010 - Day 5

Posted by mittens, 12 March 2010 · 145 views

Yesterday I learned the meaning of the oft-heard phrase throughout the early part of the week: "GDC hasn't even really started yet." It appears that the Summits/Tutorials make up only a fraction of the total GDC audience once the main conference has started and the expo floor is opened up. All of the parts of the Moscone Center that I've gotten...

The Complex Challenges of Intuitive Design

Posted by mittens, 11 March 2010 · 113 views

Peter Molyneux's "The Complex Challenges of Intuitive Design" was first and foremost a talk about Lionhead Studio's current project: Fable 3. Behind all the talk about the new game, though, are interesting design discussions. The game aside, the theme of Molyneux and lead designer Josh Atkin's presentation was centered on this statistic that the...

Uniquely Ruthless: The Espionage Metagame of EVE O

Posted by mittens, 11 March 2010 · 293 views

"So apparently you really wanna hear about spaceships, I don't know why" says the representative of The Mittani, mittens [CHEATER], finally, Alexander Gianturco whatever you want to call him. Gianturco, as he says, is a lawyer, not a developer.

"What is a metagame?" Gianturco asks. "The purpose of the talk: description of the hidden aspects of EVE...

GDC 2010 - Day 4

Posted by mittens, 11 March 2010 · 158 views

Despite being my first GDC, I actually feel like I'm kind of getting the hang of things. I started another morning in the lobby of the nearby Marriott by writing up the day prior (much like I'm doing right now). Unlike the last few days, though, I have 9:00am sessions to make rather than 10:00am ones, so my attempt at writing up the day is going to be...

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