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markr's complete waste of time

BBC radio player

Posted by , 27 February 2006 - - - - - - · 345 views

Although it's not games-related, I made an updated version of the BBC radio player for easier access.

This might be against the BBC's rules, but I'm not going to take it down until they ask me to :)

Enjoy

Mark


Shmup-dev competition

Posted by , 07 February 2006 - - - - - - · 343 views

I'm planning to enter the Shmup-dev horizontal scroller with boss competition.

I've already been working on my entry for a couple of weeks - it's looking pretty good so far (but then, so are other peoples').

Here's a screenie for your viewing pleasure:



View fullsize

Mark


Web site update!

Posted by , 15 January 2006 - - - - - - · 257 views

My web site, which I update very infrequently, has been updated.

I've added a couple of new games to the PC games page, and put my web games on the web games page.

This is an offshoot of vectrex.org.uk, which is now (mostly) defunct, but still works.

BLATANT WEB SITE PIMPAGE

Mark


LD48 and Xmashack

Posted by , 18 December 2005 - - - - - - · 251 views

Well, we're coming to the end of another fun game programming year for me.

So far this year I've completed

"Peril" - my TINS05 entry,
"Sidescroller" - an entry for a small 48 hour competition

"Jack" - an entry in LD48 #7 - in the showcase

and I'm working on my final game of the year, my Allegro Xmashack entry, which is looking pretty nice.

The theme? Well, they all use hardware opengl and aren't (quite) 3d games. I'm getting to the point where I can actually achieve useful stuff quickly with opengl. It's good.

Mark


Spammers must die!

Posted by , 18 November 2005 - - - - - - · 328 views

Spammers are bad for the people they spam, right?

But they've also broken into a server I run. At least, not really "broken in", rather used a rather lame vulnerability in a common open source (rather low quality) web app which we happen to run, to send spam.

This means that our server has been sending spam. Hurrah.

And they've used a robot which uses random proxies, so we can't localise them.

It's an app I don't have the time or inclination to fix, therefore, the contact form will be off limits for ever more, henceforth. My clients will get annoyed and complain.

Result = spammers are evil, and must die.

Mark


AJAX-based web forum (continued)

Posted by , 09 November 2005 - - - - - - · 224 views

Well, it's not really ready to try out, but here is a work in progress:

A web forum

Still in a pretty early testing / prototype stage. Most useful features aren't implemented, but it does the very most basic stuff.

Things that you might notice:

  • There is no post formatting

  • The "Back" button on your browser does not do what you expect

  • There is no paging facility, so if there are too many posts, the page becomes overly long.



You can post anonymously as well as registering and posting as a known user. Please don't use real / important passwords or emails - they will certainly be deleted anyway.

At the moment there's no real denial-of-service or flood protection - so please don't try to hack it or anything.

Cheers

Mark


AJAX web apps

Posted by , 03 November 2005 - - - - - - · 197 views

So I've been trying out these so-called "AJAX" (I hate the name) web applications.

Basically the idea is that you make a web application which uses a richer client layer and the server does a lot less than conventional apps.

Pros:
- Much better user responsiveness
- Much lower bandwidth usage (for some apps anyway)
- Forces you to adopt a "3 tiered" approach

Cons:
- Many different conflicting techniques at the moment (and likely to be for the forseeable future)
- Conventional web technologies don't "fit"
- Possible incompatibility with some web browsers, software firewalls / corporate AV systems etc

So I've been making a simple web forum, using
- HTML - a static HTML page
- javascript - various JS files which contain the client-side code
- PHP - I'm using PHP5.1.0 RC4 (not too out of date then)
- Sqlite

I've almost got it to the working state. It's certainly showing some promise. Responsiveness is very good.

As far as I'm aware, nobody else has yet made a "AJAX-based" web forum application (please let me know if you know of someone who has). That's discounting google groups, of course.

This technique could certainly be applied to turn-based web games, or possibly even slowish realtime ones.

A demo will be forthcoming as soon as it's usable.

Mark


Multiplayer pong

Posted by , 25 September 2005 - - - - - - · 213 views

A simple enough concept. n players each have a bat on the side of a regular polygon with n sides (Except where there are less than 4 players, where it could get tricky)

The aim is to make a very simple network-playable realtime game, which tries out lots of techniques.

I've never really made a multiplayer network game before* - although I've done plenty of multiplayer games and network applications, so it should be easy enough.

Should be cool.

Mark

* In about 1992 I made a RTS game ("War on Zog") which played in DOS (text-mode) over a null modem cable. Does that count? It wasn't really very good. You could only move one unit at a time, and could cast various "spells" which did things like creating holes in walls. The world was huge and the main challenge was finding the other player's base.






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