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On the path with a ramblin' man



AWOL Update

Posted by jollyjeffers, 28 June 2009 · 217 views

afternoon all!
Writing this from my Nokia 5800 mobile internet so apologies in advance for any typos or bad formatting.
Mobile internet has certainly improved since I worked in the field (`06-`07) but i'm not yet convinced its quite there yet. I still get the occasional urge to throw said mobile out the window [smile]
Anyway, my PC is still broke and I...


Windows 7

Posted by jollyjeffers, 19 June 2009 · 248 views

Well, I sort of have a PC working again.

Saturday last week my machine was working absolutely fine. Sunday morning and the boot disk apparently failed and the machine wouldn't even boot. Great.

I'd previously tried dual-booting Windows 7 on this machine (it's Vista x64 normally) and it wasn't happy at all. Then a week or two later the whole machine...


SlimDX11 and stuff

Posted by jollyjeffers, 08 June 2009 · 286 views

Evening all,

Been quite busy lately hence the recent drought of journal updates. Not entirely sure where the time has been going, but I hope to get back on the case soon! Although, what with the RMT paralysing London for the next 3-4 days I doubt this week will be any more than a total write off (which I think is totally unreasonable on their...


Windows 7

Posted by jollyjeffers, 25 May 2009 · 207 views

hmmm.

Cleared out a spare partition and installed the Windows 7 Release Candidate. Took 90 minutes before I saw the desktop which wasn't impressive given Vista takes all of 30 minutes to do the same.

But that's nothing compared to the fact that it's almost totally unresponsive once it gets to the desktop. Even trying to get task manager and My...


Another stab at Manged DirectX?!

Posted by jollyjeffers, 20 May 2009 · 348 views

Was just reading the private MVP newsgroups and ZMan posted a link to a Win7 developer blog: Windows 7 Managed Code APIs.

I must admit I've not looked into it in much detail, but Andy flagged up the "Support for Direct3D 11.0 and DXGI 1.0/1.1 APIs" comment near the top. I get the impression its not "MDX 3.0" or any sort of official successor to the now...


More Compute Shader Goodness

Posted by jollyjeffers, 19 May 2009 · 1,101 views

Evening all,

Was ill most of last week so haven't really done all that much.

Downloading Windows 7 RC x64, probably dual boot that on my Vista 64 machine over the weekend if I'm not too hungover
Also downloading Visual Studio 2010 Beta 1. No particular reason, but figured I might as well pair it up with Win7 [smile]

What follows is part of my...


Improved LOD algorithm

Posted by jollyjeffers, 16 May 2009 · 201 views

Been ill most of this week so haven't really been up to much development wise. That said, I still spent most of this afternoon playing around with my Direct3D 11 Terrain Renderer.

During the week I came across a link for the Puget Sound dataset that I thought I'd make use of as it's definitely better than anything I can invent myself!

For those who aren't...


Compute Shader seeded Terrain Tessellation

Posted by jollyjeffers, 09 May 2009 · 437 views

I've spent most of this afternoon playing around with more complex LOD selection algorithms.

I tweaked and fixed the last few bugs in the Compute Shader pre-pass I previously discussed and now have it seeding my Hull Shader with additional per-patch data.

However, I'm not really happy with the results. Today's experiments have mostly demonstrated to me...






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