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Another stab at Manged DirectX?!

Posted by jollyjeffers, 20 May 2009 · 320 views

Was just reading the private MVP newsgroups and ZMan posted a link to a Win7 developer blog: Windows 7 Managed Code APIs.

I must admit I've not looked into it in much detail, but Andy flagged up the "Support for Direct3D 11.0 and DXGI 1.0/1.1 APIs" comment near the top. I get the impression its not "MDX 3.0" or any sort of official successor to the now dead MDX API, but from a functional standpoint it sounds like it might fit in the same space...

Figured you guys might well find that interesting [smile]




Of course, why use that when you could use the much superior SlimDX?
Of course!

I would genuinely be more inclined to use SlimDX as I think the 'philosophy' is probably better. I don't think this new Win7.NET API project is run as part of the DirectX/Graphics teams thus I'm not convinced the developers will have the same emphasis on performance etc...etc...

But I could be wrong about that of course!
They don't seem to really be playing up the DirectX side of things, plus the lack of Direct2D and DirectWrite is a bit odd...But the rest of it seems to have some pretty cool toys.

Besides, hurry up! You're supposed to help make our DX 11 good! [grin]
Though the Direct3D team did not write the .NET wrappers, we have been doing code reviews. With several managed options I'm sure users will be able to find what they want now.

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