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SlimDX11 and stuff

Posted by jollyjeffers, 08 June 2009 · 285 views

Evening all,

Been quite busy lately hence the recent drought of journal updates. Not entirely sure where the time has been going, but I hope to get back on the case soon! Although, what with the RMT paralysing London for the next 3-4 days I doubt this week will be any more than a total write off (which I think is totally unreasonable on their part, but hey-ho I just have to deal with it...)

Anyway, Mike Popoloski recently asked me to have a look at the SlimDX API with their adaptation of the new Direct3D 11 API. I've been wanting to make time to check out their work for a while and this seems like a suitable opportunity.

Grabbed the latest version of TortoiseSVN and pointed it to their repository, built SlimDX.sln in VS'08 with the latest DXSDK successfully and I think I'm good to go.

In fact, the download speed of TortoiseSVN from SourceForge was the slowest part! I'm quite impressed that I could just pull down all the code and hit "build solution" and get only 27 seemingly unimportant warnings, no errors and a shiny new SlimDX.dll waiting to be used [cool]

Getting a little late to do any more now, but I intend to implement the Curved Point Normal Triangles (aka ATI TruForm from the D3D8 era) sometime this week using their API.




Google Code, not SourceForge [grin]

I feel a bit embarrassed that we have build warnings right now. Usually we knock off each and every one, but we've done a bit of refactoring lately and you've caught us right in the middle of it.

Do note that building in x64 produces some warnings that are impossible for us to get rid of. For some reason the .NET DLLs throw out warnings when built against an x64 binary. We're still not sure why.

Also, you'll need SlimDX.Windows.dll along with SlimDX.dll to use Direct3D11. Once it comes out of beta, we'll be merging it back in.
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Google Code, not SourceForge
I meant downloading the MSI, not the code! TortoiseSVN is hosted by SourceForce [razz]

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I feel a bit embarrassed that we have build warnings right now.
If you feel embarrassed by 20-something warnings then I should be in hiding. Our codebase probably has several 1000 [lol]

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you'll need SlimDX.Windows.dll along with SlimDX.dll to use Direct3D11
Noted, thanks!


Cheers,
Jack
Quote:
Original post by jollyjeffers
Quote:
I feel a bit embarrassed that we have build warnings right now.
If you feel embarrassed by 20-something warnings then I should be in hiding. Our codebase probably has several 1000 [lol]
I've been tempted to turn on warnings-as-errors more than once. It's just that there's a lot of phases like these with refactoring that letting warning slide for a few revs, or pending some team discussion, is useful.

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