Jump to content



Radioactive-Software



Photo

The New Gamedev.Net!

Posted by dgreen02, 09 January 2011 · 39 views
and 1 more...
Wow, I was shocked when I hit the site today, quite a change I must say! Hopefully staff will get all the kinks out ASAP and polish the site until it burns our eyes from awesomeness. I'm working hard on my game, Armored Warfare...there is a big event coming up this month where it should be announced, so I'm crunching to get it ready. I will...


Photo

World Editor Video (pt.1) - Terrain & Entities

Posted by dgreen02, 22 December 2010 · 54 views

The last few days I've been working on a real-time world editor for the game. Specifically I've been working on the terrain and entity tools.

Entity Tool - Ability to place objects ranging from helicopters to barrels, and buildings. There are translate, rotate, and a 'face cursor in world-space function so far.

Terraform Tool - Adjust terrain...


Photo

Smooth terrain normals, multithreaded texture loading, etc.

Posted by dgreen02, 20 December 2010 · 156 views

Hey guys,

Today's topics include:
- Terrain Tangent/Normal Smoothing
- Multithreaded loading of textures in background
- Entity Imposters cast shadows
- Foliage Imposters account for terrain lighting

Terrain Tangent/Normal Smoothing
I'm sure some of you noticed the sort of 'stairstep' artifacts on the terrain rendering in recent screenshots...


Photo

Armored Warfare - RTS/Action Hybrid Video

Posted by dgreen02, 17 December 2010 · 99 views

Hey guys,

I've uploaded a HD video showing the RTS/Action hybrid aspects of the latest game. This is a similar system to what I created for my gangster game Urban Empires. You can give orders to your units/squads and then take control of any unit and complete the order you gave in the RTS mode. I've had the idea to do these kinds of games back in...


Photo

Havok Ragdoll Physics - HD Videos

Posted by dgreen02, 05 December 2010 · 147 views

Hey Guys,

Here are some videos of the Havok ragdoll physics I've coded into the game in the last week or so.

Gravity is still a work in progress - I think it needs to be increased. I'll take care of that. Other parts of the engine have recently received a refactor / facelift so some things are rough around the egdes.

I've tried for a few years to get...






PARTNERS