Aerial Dropship - WIP model

Published February 15, 2010
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Hey guys,

First off - I FINALLY updated the homepage of Radioactive-Software, it had not been updated since late 2008 ... [grin]. I also recently (finally) snatched up radioactivesoftware.com [ no dash ] domain for less than $100 and forwarded it to my site radioactive-software.com which I've had since 2001. That had been bothering me for years, and it just came up for sale again. I had one guy try to sell it to me for ~$1,500 which I was unfortunatly honestly considering ;-).

Now, I usually don't post work-in-progress models/artworks anymore - but this one is really awesome IMO. My main contract artist is working on an aerial dropship for Armored Warfare. The model's shape is based off the V-22 Osprey [ http://en.wikipedia.org/wiki/V-22_Osprey ], one of my favorite aircraft designs of all time.

It will replace the World War 2 style landing crafts on the beach assault map...and will also allow me to make the gameplay more dynamic by inserting troops quickly anywhere on the battlefields - which are pretty big - not fun to cross without a ride ;-)

I think the poly limit for this guy in-game for the highest LOD will be somewhere around 10,000 triangles. I want to keep as much geometric detail on this as possible. Obviously there will be aggressive level of detail reduction in-game ... the lower LODs should be down < 1000 triangles. Since there can be 32-64 of these dropships per world.

These are designed to carry a squad of 16 soldiers, or a single vehicle at a time.

FYI, I have an older version of below un-textured model in-game @ 26,000 triangles and 4,000 for distance LOD and it works fine. For texturing we're probably going to do a 4096x4096 set of color/normal/specular maps.

I'll keep you guys updated - props go to my fantastic artist Tom.



- Dan
0 likes 4 comments

Comments

Staffan E
Nice. It reminds me of the Vertibirds of the old Fallout games. Maybe they're based on the same craft you mention.
February 16, 2010 01:13 AM
dgreen02
Quote:Original post by Staffan E
Nice. It reminds me of the Vertibirds of the old Fallout games. Maybe they're based on the same craft you mention.

Thanks. Could very well be - the aircraft has been a popular concept since the very early 1980s before I was even born lol.
February 16, 2010 01:18 AM
Jason Z
Nice - are those screen shots generated in engine, or are they from the content creation tool? Either way, the pics look great - I can't wait to see that thing dropping a bunch of troops in realtime!
February 16, 2010 09:58 PM
dgreen02
Quote:Original post by Jason Z
Nice - are those screen shots generated in engine, or are they from the content creation tool? Either way, the pics look great - I can't wait to see that thing dropping a bunch of troops in realtime!


Those are rendered in 3D max using a hlsl based rendering-thing [ my artist does the renders ], I can get more info if you want. Ambient Occlusion is/will be baked into 4096^2 maps - diffuse textures, normal mapping will be baked to handle all small details, and the rest [ within reason ] will remain as geometry...like I said up to around 10,000 triangles which is a pretty healthy budget.

Plus the model is untextured and has no specular maps, etc [ for sweet scratches/wear marks ] :-o It should look a lot better in-game :-D Especially w/atmospheric effects I've been working on ( but have not shown public yet ).

- Dan
February 16, 2010 11:39 PM
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