Gettysburg: Armored Warfare Released - #1 selling game on Steam!

Published March 27, 2012
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Hey guys,

As you know I've finally launched my first game on Steam! You can check out the website here http://www.GettysburgArmoredWarfare.com/

If you guys want to buy the game for the modest price of $9.99 and support your local developer, go here - http://www.gettysburgarmoredwarfare.com/buy.html ! As some of you know I've programmed this entire game from scratch myself, and appreciate the support! Thanks a lot.

It's also reached the top of Steams' sales charts for today! ( pics or it didn't happen ) here you go ....

Gettysburg_Armored_Warfare_Steam.jpg


Back to the forums to help support the release! Thanks for everything guys, I have gamedev.net a shoutout in the game's credits.

- Dan
4 likes 12 comments

Comments

Matias Goldberg
Holy sh*t! Congratulations! You deserve it!

PS. Is the U$ 9.99 price tag because of certain physics engine (won't name it, as I actually love that engine) licensing model?
March 28, 2012 03:55 PM
Gaiiden
Keep on rockin, Dan - as always :) Thanks for the credit shout out!
March 28, 2012 10:13 PM
mixmaster
Congratulations! All your efforts are paying off. Whats next ? :-)
March 29, 2012 04:14 AM
Greg_B
First of all, Congratulations on publishing a game on Steam. I saw Total Biscuit's video review on youtube. Wow, he was pretty harsh. But at this point you're still outselling Terraria on Steam and that's pretty huge!

When things settle down it would be great to hear a post mortum about the release and see what you've learned from suddenly having thousands of new players playing and testing your game. What changes would you have made? What configuration issues did you have to deal with?
March 29, 2012 01:36 PM
dgreen02
Thanks for the comments/support guys.

Heh, yea the Total Biscuit thing is rough ... but for some reason it's like he experienced every single possible bug, even ones we didn't know about...so I can understand why he'd be so rough.

This is def. a rough first release for me, but I'm doing my best to get the fixes taken care of ... though responding to all the forums posts is quite time consuming to say the least.

- Dan
March 29, 2012 09:28 PM
Greg_B
I was wondering if it had anything to do with him using Frapper to do his recordings. I have no idea if his video recording software was messing up your video code.

Well, best of luck to you Dan. You've got a lot on your plate but it sounds like you have it well in hand.
March 30, 2012 01:17 AM
Demosthenes
Congratulations! :)
March 31, 2012 12:38 AM
jbadams
Congrats!
March 31, 2012 05:19 AM
Matias Goldberg
Whoa Dan! Just saw the TB's video & it's bugs.

Looks like it's either uninitialized memory (hence the randomness), race conditions (unless you don't do MT at all) or some HW problem. If it's the latter, just ask it's HW specs.

If it's uninit. memory, I advise you to try the following:
1. Set the FPU control word to raise exceptions on NaNs.
2. Overload the new[] memory allocator. With each allocation, initialize the memory to 0x7fc00001 (signaling nan):
[code]unsigned long *pMem = reinterpret_cast(mem);
for( size_t i=0; i< size >> 2; ++i )
pMem[i] = 0x7fc00001;[/code]
(don't forget to do this wherever you do a manual malloc too)
3. Wish your uninit. memory was used in an aligned float variable and wait.
4. Get amazed with the exceptions.
5. Repeat step 2 three times but shifting the 0x7fc00001 magic word by one byte, in case you use unaligned mem.

Additionally, enable DEP on your OS for all apps (not just critical systems, which is the default for 32-bit EXEs) and debug your game. Buffer overflows will come to surface quickly.

If you need a hand with overloading the new operator PM. I can lend you my code. It's just two files and a recompile. Overloading the new operator can be tricky because you need to overload 4 'new' variants

Cheers & Good luck
March 31, 2012 06:08 PM
Galvatron
Meh...its not too impressive....

CUZ WE KNEW YOU"D DO IT! lol

serisouly tho glad to see after all these years of up's and down's ya made it bti, tho I think you should pull back a bit on the steam fourms. Need time to tweek and fix on the game, not to mention just relax and take it all in. Don't see many people go #1 as indie, and your Really don't see it when they are solo.

Proud of ya man, keep on truckin.
April 01, 2012 01:09 AM
Jason Z
It looks like I am a bit late to the party, but congrats! I'll be making the purchase shortly to check out your handy work :)
April 02, 2012 10:20 AM
AlanSmithee
Hello.

I'm sorry to say I haven't been able to follow your development, but the game looks sweet and it's super encouraging to see a independant game developer do this good.

Congratulations and best of luck to you sir!
April 07, 2012 11:45 PM
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