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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Level-Grind Online



Programming an MMORPG in C# with XNA gets a Co-Aut

Posted by JWalsh, 08 June 2009 · 366 views

I'm pleased to announce that the well-known and well-respected developer Jim Perry (aka Machaira) will be joining me in authoring the book and implementing the engine for Level-Grind Online.

For those unfamiliar with Jim he spent 3 years as a programmer in the game industry from 1999 to 2002. Now he primarily writes .NET business applications by day...


Status Update

Posted by JWalsh, 18 May 2009 · 112 views

It's been a while since I posted but I wanted to write real quick and reassure people that development is continuing on the Tools & Engine, and that I'm still soliciting concept art, 3D models, sound effects, and music to be used in the book.

I'm currently in the process of relocating to Washington, in addition to finishing up my first XNA 3.1 book. ...


A New Logo

Posted by JWalsh, 19 April 2009 · 78 views

For those that haven't seen, Rene has provided artwork for a new logo. I've requested he provide artwork for the entire Le-GO website, so expect to see a new layout and some snazzy new graphics in the coming weeks. Here's his logo design:



(Note: Yeah, I've also added to the Journal Header)

Discuss this news item Here!


First Look at a 3D Render of the Continent

Posted by JWalsh, 18 April 2009 · 57 views

Up until this point we've just shown a few 2D world maps of Level-Grind Online, but thanks to community members we've now got our first 3D render of the terrain! Feel free to provide your input!

For the purpose of understanding scale, Level-Grind Online is roughly 1/2 the size of Northrend from World of Warcraft. To run from the western most edge...


List of Required Concept Art & 3D Models

Posted by JWalsh, 15 April 2009 · 64 views

Due to popular request and getting a brief moment to do so, I've added the first-draft list of required world objects which we need concept art and 3D models for. If you're either a concept artist or modeler looking to contribute to the book "Programming an MMORPG in C# with XNA" and Level-Grind Online, the best thing to do is see the below list and...


New Artwork, Need Concept Artists and 3D Modelers

Posted by JWalsh, 09 April 2009 · 45 views

It's been a week or so since I posted. I've been extremely busy finishing up my other book but I wanted to take a moment and let everyone know we still need concept artists and 3D modelers... LOTS of them.

We're going to have character & creature models, in addition to armor, weapons, and a gazillion world objects which need to be modeled and textured. ...


The Worst Quest Ever...

Posted by JWalsh, 28 March 2009 · 53 views

After yesterday's post about needing 70 quests for LGO, the community members and I were discussing storylines and possible themes we could use to make writing quests more entertaining for the general population. The theme we've decided upon is "The Worst Quest Ever..."

Basically, all the quests in LGO will be pulled from the list of the worst things we...


Ready, Set, Quest!

Posted by JWalsh, 27 March 2009 · 44 views

With the separation of LGO and Chronicles of the Five Kingdoms I've re-organized the forums and made it easier for people to see what types of assets I'm looking for and where to put them.

As usual I'm still looking for any Concept Art people may wish to submit for classes, weapons, armor, environment objects, city overviews, etc... While I may or may not...






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