Crunch time

Published July 19, 2004
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I've got one week left to finish the OpenGL ES book. Fortunately, it's almost there. I'll finish up writing my part of the text tonight, but I've still got some editing to do. We had several other people contribute chapters to the book (e.g. we had a commercial game developer write a chapter about porting a PC-based game to BREW and OpenGL ES), and although they provided some excellent information, it's taking some work to edit into a state that's ready for publication.

Besides that, Kevin and I are still working on the instructor resource CD for BOGLGP. That's due at the end of the month.

Unfortunately, these two things are going to occupy most of my free time for the next couple of weeks, so I'm not going to have much time for GameDev.net. I'll try to at least post a few new articles to keep the site from getting completely stale.
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Comments

Acoustica
Hope the book is coming along good, we're missing your presence over in the Lounge. [smile]
July 24, 2004 04:01 PM
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