While working on my iPhone port of Gundown the other day, I had a sort of sudden "ooooh, I wonder if this would be cool" moment. That feature was a twist on my existing control style: what if the user held the device in portrait mode instead, and used a finger 'flick' motion to fire projectiles? And so, I created a quick branch on Git...
Gauntlets of Recursion (+3)
Hello again, kind readers.
It's been a good long while since I've last posted here! For a development journal, it sure hasn't been giving the impression that I've been developing much, has it? Rest assured though, plenty has been going on since I last inscribed an entry. Plenty has been jostling and bouncing around in my head as well about this...
It's been a good long while since I've last posted here! For a development journal, it sure hasn't been giving the impression that I've been developing much, has it? Rest assured though, plenty has been going on since I last inscribed an entry. Plenty has been jostling and bouncing around in my head as well about this...
Life in Apple's World: Love and Hate and Strife
Since I began working at a local iPhone start-up in Waterloo in January, things became very exciting. The world of mobile development (game development in particular) was suddenly wide-open to me, and I couldn't have been more charged about the possibilities.
Cost. So excited and optimistic, in fact, that...
Since I began working at a local iPhone start-up in Waterloo in January, things became very exciting. The world of mobile development (game development in particular) was suddenly wide-open to me, and I couldn't have been more charged about the possibilities.
Cost. So excited and optimistic, in fact, that...
Lots and lots of progress since I've last posted, kind Journal Farers. Over the course of the last month I've been working hard on the actual 'game' aspect of what was previously naught but a 2D engine. Some of you may recall, foggily, that I mentioned an urge to recreate an old arcade shooter that I wrote many moons ago, Gundown. The rationale? A...
The last week or so has been quite productive. I'm not sure what sorts of details to launch into though. For me this is the umpteenth time writing a 2D game engine for my stuff, so the last month or so of development has been little more than 'wax on, wax off'; a sort of unconscious progression of code that I've written many times before.
New since...
New since...
Paying the Apple Elitist Fee.
First things first: I finally took the plunge and purchased an Apple Developer License under my name. Many of you probably wouldn't make a face over having to drop a mere hundred dollars, but for me the purchase signified a commitment to following this iPhone development adventure through all of the way, and to work hard to...
First things first: I finally took the plunge and purchased an Apple Developer License under my name. Many of you probably wouldn't make a face over having to drop a mere hundred dollars, but for me the purchase signified a commitment to following this iPhone development adventure through all of the way, and to work hard to...
Sprites? Sprites. SPRITES!? SPRITES!!
A bit of a short entry this morning.
Progress is moving along smoothly for my higher-level 2D engine wrapper atop SDL. Despite the iPhone port being reputedly at only alpha, the functionality available, I believe, is totally sufficient to knock out most any sort of 2D or 3D game as long as it doesn't strive...
A bit of a short entry this morning.
Progress is moving along smoothly for my higher-level 2D engine wrapper atop SDL. Despite the iPhone port being reputedly at only alpha, the functionality available, I believe, is totally sufficient to knock out most any sort of 2D or 3D game as long as it doesn't strive...
It began with an excuse to toy with a Mac.
For the last few months, I have had a rather unique opportunity. Certainly not something to be considered a unique opportunity by all, but I think that I make something of a special case. As I mentioned in my last entry, I have been doing my present co-op term with a small start-up company, Enflick, who...
For the last few months, I have had a rather unique opportunity. Certainly not something to be considered a unique opportunity by all, but I think that I make something of a special case. As I mentioned in my last entry, I have been doing my present co-op term with a small start-up company, Enflick, who...
Recent Entries
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Flickdown?05 July 2010 -
Gundown Progress.27 June 2010 -
Apple-flavoured brain dump.25 June 2010 -
Becoming a game. Gradually.26 April 2010 -
Engine Status: Ready to rip.18 March 2010
Recent Comments
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Flickdown?HopeDagger - Jul 06 2010 02:18 PM -
Flickdown?rip-off - Jul 06 2010 09:50 AM -
Apple-flavoured brain dump.HopeDagger - Jun 26 2010 03:14 AM -
Apple-flavoured brain dump.HopeDagger - Jun 26 2010 03:10 AM -
Apple-flavoured brain dump.O-san - Jun 25 2010 09:57 PM
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