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Boardness

Posted by Schmedly, 25 July 2006 · 67 views

Refactored a bit of the PSP demo code. Menus, the board, etc.

Eat some more bandwidth with this video of an effect applied to the entire game board.

Ripple


Space Money

Posted by Schmedly, 16 July 2006 · 52 views

I got a little reprieve from parenting duties this weekend, so here's the latest build of the PSP demo. I'm using Visual Studio to code and build for testing on Win32, then compiling against the PSPSDK and uploading to the real hardware. So far no major problems have come up, although it would be easier to have display lists working for using the...


Homebrew you say? Yay!

Posted by Schmedly, 10 July 2006 · 67 views

My new job affords me a couple of interesting perks. One of which happens to be a decent library of games along with their respective console hardware. After talking to my cube neighbor, the local PSP aficionado, I became interested in the PSP homebrew scene. So I checked out the company PSP, (which luckily is a 1.5 firmware rev) and got to tinkering....


It Just Works(TM) (for the most part)

Posted by Schmedly, 11 June 2006 · 87 views

So I took a chance and upgraded my Ubuntu installation from 5.10 to 6.6. And by upgraded ladies and gents, I mean a clean install, as there truly is no other way to install an OS. Maybe it's just that I'm fractionally more familiar with it, and conscious of the fact that I'm going to HAVE to open a shell to issue a half dozen commands, but this install was...


Hats!

Posted by Schmedly, 20 March 2006 · 65 views

My friend Laz got new glasses.

And a badass hat!



Did he say bad asshat?




Say hello to everyone, Ivy!

Posted by Schmedly, 01 December 2005 · 60 views

As mentioned by my good friend Laz, we had a visit from the stork this week.


File Nostalgia

Posted by Schmedly, 26 November 2005 · 33 views

Have you ever gone into a massive collection of folders and files to organize them, only to find something you'd forgotten about? That happened today when I ran across scans I had made of a card box sometime in 1998.

I had scanned them to learn texturing/material application in 3DS Max, but somehow they got shuffled off into nested folder oblivion. So...


A foray into the less-than-well-known

Posted by Schmedly, 20 November 2005 · 34 views

So this weekend, after a bit of hacking, I've got an x86 machine running Max OSX. It's truly a weird thing to behold, having both a shiny aluminum G5 chassis and a semi-plain Dell Dimension case sitting next to each other running the same operating system.

Previous builds of my game framework using Universal Binaries on the G5 presented no problem,...






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