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Beals Software



Game Jolt C# API, Game Save Service, new art for Aaron James, and 1GAM Update

Posted by Programmer16, in SAGE, Project Warehouse, 1GAM, Game Jolt 18 February 2013 · 260 views
Game Jolt, 1GAM, C#, API
As I stated in my comments in the last entry, my CodePlex project for Game Jolt C# API and Game Jolt Services is now published: http://gamejolt.codeplex.com/ I will point out:I have not tested the code heavily yet; I'm currently laying the groundwork and then in my March game I will hopefully be doing some rigorous testing.I am not very experienced with a...


Grue video

Posted by Programmer16, in SAGE, Project Warehouse, Project Grue 16 November 2012 · 576 views

I've uploaded a video of the current status of Grue to Youtube:

I'll warn you, it's a boring 2 minute video. The base for characters is in now, so everything works properly (except for using and equiping items.) I'm going to try to get the rest of the base work done this weekend so that I can have...


Project references in the editor and some updated UI

Posted by Programmer16, in SAGE 07 November 2012 · 314 views

I'm thinking I can finally start working on Chapter 1's content now. I was able to get the reference system in place last night and tested during lunch today. Here are a couple shots showing a new scene using assets from the prologue:


(the assets listed in red are the reference...


Super lucky (also, version 1.0.0.22)

Posted by Programmer16, in SAGE, Project Warehouse 02 November 2012 · 754 views

Here is a link to version 1.0.0.22:
Please note that you will want to uninstall first! This version contains some major changes and I have not been able to get it to work properly without uninstalling first. The good news is that this should be the last installer you need to use for the game....


Update Delayed

Posted by Programmer16, in SAGE, Project Warehouse 31 October 2012 · 584 views

Well, during my lunch Tuesday I realized that I had spent a bit of time rewriting content...and ended up switching two of the character's stories around. It wouldn't have been such a big deal, but one of said characters was Daniel, so almost all of the dialogue was off. I think I have everything corrected, but I'm going to put the new release...






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