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Beals Software



The Warehouse - Demo v1.0.4 (Coming Soon)

Posted by Programmer16, in SAGE, Project Warehouse 10 October 2012 · 182 views

I'm working on getting the new version out, just a few more things to clear up. So far I have:

1) Removed the 'goodbye' topic for Jon inside the warehouse; it was counter-productive
2) David walks through the bar
3) The stall's mouth verb is "eat" [ Found by Black-Rook ]
4) None of the bathroom trash can's script is filled...


The Warehouse - Demo v0.1

Posted by Programmer16, in SAGE, Project Warehouse 07 October 2012 · 915 views

Here it is:

After I built the installer I realized that I kind of forgot to add the ending sequence, so it just kind of ends at some point (the screen will fade black and the the inventory display will pop back up.) I'll upload a better version ASAP.

Again, this is a very rough copy; the art is just placeholder,...


Getting close

Posted by Programmer16, in SAGE, Project Warehouse 07 October 2012 · 505 views

Well, we're getting close. I have all of the scenes, objects, items, and characters in place. I want to add a little more dialogue to David and Denise in the bar, but beyond that everything is done.I'm thinking of releasing the game in "chapters" with the demo being the prologue. Each chapter would be at least 4 or 5 scenes, but would probably average abo...


Engine changes

Posted by Programmer16, in SAGE, Project Warehouse 03 October 2012 · 480 views

The new feature switch actually went really smooth. I forgot that I had set objects up to default to using the sprite information for building the collision box, but if you set a collision box it will use that. So, I basically just had to alter the editor to provide the ability to edit the collision box.

As for removing verbs from non-interactive, but...


Swanky new bathroom setup and moving buildings

Posted by Programmer16, in SAGE, Project Warehouse 02 October 2012 · 345 views

I created some new placeholder art for the bathroom setup as well as adding the mirror that I had somehow missed:


Also, wherever these people live, they seem to have moving buildings:


I didn't quite like the layout for the street, so I decided to change it a bit...






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