SAGE Progress - Check!

posted in Beals Software
Published March 23, 2012
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Scene system - Check cool.png
Items & Inventory - Check cool.png
Scene interaction - Check cool.png
Scripting basics - Check cool.png
State system - Half-check unsure.png
Pathing - Half-check unsure.png
Characters - No check sad.png
Dialog - No check sad.png

SAGE's prototype is coming along nicely. The state system only gets a half-check as characters are not in yet, so I do not have their state data in place. Nothing hard left, really; pathing is basically already done as most of it is in my code base and I have the rest of it already in the engine (I don't consider it done until it's tested though). Characters are easy - slap an animated sprite on to a scene object and give it pathing abilities and I'm done. The dialog might be the hardest part, but even that should be quite simple. Then it's on to the hardest part: tying it all together and making sure it works fluidly.
Once I have the prototype up and running and some placeholder art I'll post some screenshots and maybe a movie.

I think I'm going to take a break from SAGE tomorrow and try to get enemies into the platformer prototype. Ooh, and collectibles. More than likely more screenies of that tomorrow.
0 likes 2 comments

Comments

Aardvajk
I'm confused. You are writing an accountancy package called something else, and a game called SAGE? :)
March 23, 2012 08:01 AM
Programmer16
I'm actually working on a slew of different small business applications (I'm mainly planning to use them for my own business.) On the game development side I'm currently working on the two prototypes, the platformer and SAGE (which is the engine name, haven't decided on a name for the game yet; currently we've dubbed it Project Dreamland.) I'll post some more information once I get the prototype done :)
March 23, 2012 04:46 PM
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