Items & Inventory - Check
Scene interaction - Check
Scripting basics - Check
State system - Half-check
Pathing - Half-check
Characters - No check
Dialog - No check
SAGE's prototype is coming along nicely. The state system only gets a half-check as characters are not in yet, so I do not have their state data in place. Nothing hard left, really; pathing is basically already done as most of it is in my code base and I have the rest of it already in the engine (I don't consider it done until it's tested though). Characters are easy - slap an animated sprite on to a scene object and give it pathing abilities and I'm done. The dialog might be the hardest part, but even that should be quite simple. Then it's on to the hardest part: tying it all together and making sure it works fluidly.
Once I have the prototype up and running and some placeholder art I'll post some screenshots and maybe a movie.
I think I'm going to take a break from SAGE tomorrow and try to get enemies into the platformer prototype. Ooh, and collectibles. More than likely more screenies of that tomorrow.