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Kickstarter - Hungry Fins and Drifter

Posted by Programmer16, in Kickstarter 19 May 2012 · 841 views

Kickstarter
Another Kickstarter project that needs some love: http://www.kickstart...fins-the-game-0

34 hours left and $2300 to go.

[edit]
I just realized I hadn't put Drifter out here yet, which is a shame. It's another iOS game, but if the Kickstarter funding is successful, there is supposed to be a PC/Mac port: http://www.kickstart...ce-trading-game

16 days left and $8000 to go.
[/edit]

[edit]
Forgot my disclaimer:
These are not my projects, these are games being developed by PepperDev Studios (Hungry Fins) and Celsius Game Studios (Drifter).
[/edit]




Fun concept I think, but I am disappointed that PC is treated as the "bottom of the barrel". A bit of a slap in the face - when really PC is the most open platform - with the best development tools and the lowest cost of entry development of any platform.


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Granted, a lot of that blue region is business - there's got to be a good way to re-appeal to that larger market. I implore you - as an indy, think outside the current 'hip' iOS/Android box - think about that bigger picture. How can we get 'in the game' with the full game playing market?

Fun concept I think, but I am disappointed that PC is treated as the "bottom of the barrel". A bit of a slap in the face - when really PC is the most open, with the best tools and the lowest cost of entry development of any platform.

Show a little love. iPhone and Android games aren't exactly in short supply. :/

I completely agree and honestly didn't realize that it was iOS only (at least for the moment.) However, from what I've seen, mobile games can get away with a lot shallower game, which would not only lower development time, but also make it easier. I liken them to Facebook games with less dependencies on the 'social' aspect.

PC will always be at the top of my list :)
I agree - I love PC games, and clearly the PC is way, way ahead technologically. (Last I thought looked, a PC with an iCore 7 was capable of about 70 gflops per second, while the iPad was still around oh.. 1 or 2.) You won't see the lastest Crysis or Unreal engine on iOS.

But really my point is... there are hyped markets, and then there are real markets. These two things are not the same. Do you buy the hype, or do you market by reality? 70% vs. 5.8%? Uhhhhhhh..... And Windows is placed at the bottom of the list?

I am at a loss here. The Apple market is simply flooded with games at this point, no? The windows market, which is much, much larger isn't flooded. Most PC games come from either retail purchases or via Steam downloads...

Isn't there a way indy developers can take advantage of this? Personally, it is something I grapple with.

(I appologize to Programmer16. This is off topic, and not really their problem to solve.... just kind of thinking here. I hope discussion here will not hurt Hungry Fin's exposure or their kickstarter all that much.)
From what notice, PC games get less "hype" simple because a lot of people (at least people I know) prefer to use mobile devices, or they have an older operating system or a slow computer and the likes, But I agree, Many IOS or Android games can get away for less game play or even use ideas that we might call "Build your first" games.

I agree - I love PC games, and clearly the PC is way, way ahead technologically. (Last I thought looked, a PC with an iCore 7 was capable of about 70 gflops per second, while the iPad was still around oh.. 1 or 2.) You won't see the lastest Crysis or Unreal engine on iOS.

But really my point is... there are hyped markets, and then there are real markets. These two things are not the same. Do you buy the hype, or do you market by reality? 70% vs. 5.8%? Uhhhhhhh..... And Windows is placed at the bottom of the list?

I am at a loss here. The Apple market is simply flooded with games at this point, no? The windows market, which is much, much larger isn't flooded. Most PC games come from either retail purchases or via Steam downloads...

Isn't there a way indy developers can take advantage of this? Personally, it is something I grapple with.

(I appologize to Programmer16. This is off topic, and not really their problem to solve.... just kind of thinking here. I hope discussion here will hurt Hungry Fin's exposure or their kickstarter all that much.)


I agree and I understand where you're coming from; I've been baffled by this for the last couple years really. As an indie developer, I plan to try to rectify this situation.

Also, no apology needed; I'm glad I could help spark a discussion on the topic.


From what notice, PC games get less "hype" simple because a lot of people (at least people I know) prefer to use mobile devices, or they have an older operating system or a slow computer and the likes, But I agree, Many IOS or Android games can get away for less game play or even use ideas that we might call "Build your first" games.

They're also not new; PC games have been around for a while and not much 'new' has come out.
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