I'm still working on a list of all of the items/characters/objects that will be needed. I've been halted by the fact that I can't come up with the last two puzzles.
I also have not made much progress with the art; I was able to update Aaron, but that is about it. Here is a shot of the two versions next to each other (old on the left and new on the right):
CyoaNot much to report here either. I've created a project template using some of the stuff from SAGE, so I was able to set up "tracking "using the state variable system (I should call it the "thumb system" or something instead of tracking, as most people will keep their thumb or finger in place when reading choose your own adventure books, but I digress.) When a scene is loaded it sets three state values (GoBack, GoBackMore, and GoBackAlot) to a scene asset name. When a "game over" screens is presented, it can use these state values to determine what scene to return to.
The "game over" screens are just scenes to allow for different endings. This way I'm not limited to specific wording (for example, good endings would say "Start Over" whereas bad endings would say "Try Again") or implementing a special system to allow for different images.
On a similar note, I'm going to set up a way to allow dynamic text. This would allow me to use the same game over screen with different text.
Time for me to get ready for bed.