I did a tiny bit of work while I was on my honeymoon; I was able to get content building from the editor via MSBuild. So I will be focusing a little more energy on that this coming week so that I can actually use it to develop some assets.
I have to do a little bit of re-working on the engine first so that I can make a more friendly development environment. Currently objects are created in the map's OnLoad() function. Unless I do some script parsing, this will make things a little difficult to do a WYSIWYG editor. I want to keep object creation in the script file though as it allows me a lot more freedom than I can with an XML file (unless I make it a very complex system.) I think I'm just going to have to break it down into multiple functions or I may even end up having to do an XML file.
Shortly after I released the demo (that night actually), I realized that it was very boring (no puzzles), it didn't really draw you in, and it didn't have any backstory (the whole point of not doing it as a cut-down version of the full game.) I'm trying to keep a tight lid on the storyline and whatnot, making this very hard to explain, but it boils down to the fact that there's not much of a back story; you're one of four people selected to compete to win a rich man's most prized possession and that's it. There is no connection between the four people and, honestly, the other characters are not important; they could not exist at all. I'm going to continue working on this, but I have a few ideas.
Now, I'm off to get a little bit of work done before I have to head to bed.