Demo Progress: Bar Scene (Almost) Finished
Well, I thought with my wife and son being gone all week that I would get tons of work done after I got home from my job...it didn't quite work out that way. I still didn't really get to sit down and start working until between 9 and 11. I did manage to power through the intro scene yesterday and almost all of the mechanics of the bar.
The dialogue for David (the bartender) and Denise (a bar patron) still aren't fully in place and a lot of what is done is still a little dry, but I'm making progress and once I finish the rough cut I can go through and refine.
Anyway, the big news is that I met with my brother on Saturday and spent a bunch of time going over the storyline and atmosphere, so hopefully he'll be able to do the artwork for it. Either way I'll probably be firing up a kickstarter in about a week to fund the art and audio.
Beyond that, I've been contemplating looking into porting the engine to other platforms, but with it being built off of XNA that'd be quite a bit of work. It is definitely on the wish list though; at the very least a port to Mac (though, I may have to outsource for that as I don't have any access to a Mac other than one at my office which is WAY old.)
As I said, I wasn't sure if I'd make the demo by the end of the month and I was right; there's not all that much content left to do, I just didn't get to all of it (mainly due to running into bugs lol.) Rest assured though, I'm going to be working on it during my lunch hour at work and after work, so I'm hoping by next Sunday to have at least the very rough cut done and ready to go.
For tonight though, I'm off to spend some time with the wife.
The dialogue for David (the bartender) and Denise (a bar patron) still aren't fully in place and a lot of what is done is still a little dry, but I'm making progress and once I finish the rough cut I can go through and refine.
Anyway, the big news is that I met with my brother on Saturday and spent a bunch of time going over the storyline and atmosphere, so hopefully he'll be able to do the artwork for it. Either way I'll probably be firing up a kickstarter in about a week to fund the art and audio.
Beyond that, I've been contemplating looking into porting the engine to other platforms, but with it being built off of XNA that'd be quite a bit of work. It is definitely on the wish list though; at the very least a port to Mac (though, I may have to outsource for that as I don't have any access to a Mac other than one at my office which is WAY old.)
As I said, I wasn't sure if I'd make the demo by the end of the month and I was right; there's not all that much content left to do, I just didn't get to all of it (mainly due to running into bugs lol.) Rest assured though, I'm going to be working on it during my lunch hour at work and after work, so I'm hoping by next Sunday to have at least the very rough cut done and ready to go.
For tonight though, I'm off to spend some time with the wife.
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