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Getting close

Posted by Programmer16, in SAGE, Project Warehouse 07 October 2012 · 509 views

Well, we're getting close. I have all of the scenes, objects, items, and characters in place. I want to add a little more dialogue to David and Denise in the bar, but beyond that everything is done.

I'm thinking of releasing the game in "chapters" with the demo being the prologue. Each chapter would be at least 4 or 5 scenes, but would probably average about 6 or 7 (the demo is 7 scenes for example.) However, each chapter would be more like downloadable content. Basically at the end of each chapter it would create a save and then show a "To Be Continued" screen or something. Once the new chapter is out, you can download it, load the save, finish the scene and move on to the next. I'm still thinking about it though; not sure how well that would work out.

Anyway, TIME FOR SCREENSHOTS!
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A shot of the warehouse interior.

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The warehouse's rear hallway.

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Someone is in trouble, I better go get help.

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It's gotten really dark outside, better watch my step...

I'm going to finish up what is left and make a new installer. Again, this is a very rough draft, the dialogue is dry and pretty much non-existent (I've only put in the necessary dialogue.) Also, the art is all going to be updated at some point. I'll post an update later tonight with the new download.

[edit]
I was curious, so I added stats to the editor:
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Back to building the installer.
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I like the idea of just downloading add-ons. :)
"Once the new chapter is out, you can download it, load the save, finish the scene and move on to the next." I like this idea, and it would prevent people from burning through the whole game in two hours like I always do, haha. They have to be long enough though.

I like the idea of just downloading add-ons. Posted Image

Yea, it appealed to me as well lol.


"Once the new chapter is out, you can download it, load the save, finish the scene and move on to the next." I like this idea, and it would prevent people from burning through the whole game in two hours like I always do, haha. They have to be long enough though.

Hah, I'm the same way. Length is actually the issue that I'm having with it at the moment. Basically the demo I'm about to put out would be the size of one of the chapters (from what I'm envisioning anyway). This is about 7 scenes, but I have no idea of playtime for that. Currently there isn't much to do in the 7 scenes I have done (pretty much only necessities for moving through it), so it wouldn't be a very fun or long chapter. Once I have everything fleshed out it might be better, but we'll have to see once I get to that point.

Thanks for the input guys!
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