The Warehouse - Demo v0.1

posted in Beals Software
Published October 08, 2012
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Here it is: TheWarehouseDemo.zip

After I built the installer I realized that I kind of forgot to add the ending sequence, so it just kind of ends at some point (the screen will fade black and the the inventory display will pop back up.) I'll upload a better version ASAP.

Again, this is a very rough copy; the art is just placeholder, the dialogue needs to be spruced up, and the scenes need some more filler. That being said, any and all suggestions, criticism, questions, etc. are welcome.

[edit]
I've attached a walkthrough document, but please use it as a last resort. If things are too difficult/don't make sense, please say so! There are 6 scenes for you to play through:
Bar
Bar Bathroom
Main Street
Warehouse - Entrance
Warehouse - Inside
Warehouse - Rear Hallway
[/edit]

Bug/Error List
I'm going to keep a list of bugs/issues reported here.

  1. David walks through the bar [ Fixed in v0.2 ]
  2. The stall's mouth verb is "eat" [Found by Black-Rook; Fixed in v0.2 ]
  3. None of the bathroom trash can's script is filled out [ Fixed in v0.2 ]
  4. If you use the key on the warehouse door again it tries to repeat the script [Found by Black-Rook; Fixed in v0.2 ]
  5. Screen overlay (for fading in/out and time of day) covers up menus

[edit 2]
Which would be preferred: an updated installer or a zip containing updated files? I guess I could do both.

I really would like to do a "launcher" style setup similar to MMOs, but I'm not sure how well received that would be. I personally think it would be way better than having to download patches and such. Open the game and viola, new files to download. And no, I wouldn't lock things out if it couldn't connect to the server; I'm not thinking DRM or anything.
1 likes 12 comments

Comments

Programming020195BRook
Hey! I just finished playing the demo!

The installer doesn't seem to uninstall or update the previous one, it just adds another folder instead. (One reason why I hate installers).

When you walk up to the stall or garbage can, it has the option to 'Eat Stall'. Not sure if that was intentional. ;)

Other than that everything is great! I'm assuming you cannot get past the bathroom stage? I have a cue ball, but I cannot use it. I tried to throw it through the window it escape! haha!
October 08, 2012 01:06 AM
Programmer16
[quote name='Black-Rook' timestamp='1349658380']
Hey! I just finished playing the demo!

The installer doesn't seem to uninstall or update the previous one, it just adds another folder instead. (One reason why I hate installers).

When you walk up to the stall or garbage can, it has the option to 'Eat Stall'. Not sure if that was intentional. ;)

Other than that everything is great! I'm assuming you cannot get past the bathroom stage? I have a cue ball, but I cannot use it. I tried to throw it through the window it escape! haha!
[/quote]
Lol, yea that would be wrong; I'll put that down to correct.

I think I'm going to have to rework the first puzzle as most everyone has issues with it so far. There's a lot more for you to do yet.

That's why I posted it up here though; to see if my puzzles made any sense and such. Thanks very much for the feedback!
October 08, 2012 01:13 AM
Programmer16
[quote name='Black-Rook' timestamp='1349658380']
The installer doesn't seem to uninstall or update the previous one, it just adds another folder instead. (One reason why I hate installers).
[/quote]
Sorry, I forgot to comment on this. I think that is due to me changing the product name; I'm not sure though. I'm not a big fan of installers either, but I'm using it as it automatically downloads and installs the prerequisites (.NET 4.0 Client and XNA). I'll definitely test the next one before releasing to make sure that it updates or at least uninstalls the previous version. Thanks for pointing this out!
October 08, 2012 01:48 AM
Programming020195BRook
Haha looks like I missed interacting with the pool table.... I thought hey, why not throw the cue ball through the window!
October 08, 2012 02:29 AM
Programmer16
[quote name='Black-Rook' timestamp='1349663392']
Haha looks like I missed interacting with the pool table.... I thought hey, why not throw the cue ball through the window!
[/quote]
Lol that's an idea, but I don't think David would be very happy about that :P
October 08, 2012 02:44 AM
Programming020195BRook
This is why I stay home on the weekends! haha! God forbid I had to sneak out of the bar to get my wallet! Then again, I wouldn't come back! ;) Or would I?

I shall play the rest shortly, just finishing up some code! :)
October 08, 2012 02:57 AM
Programmer16
[quote name='Black-Rook' timestamp='1349665030']
This is why I stay home on the weekends! haha! God forbid I had to sneak out of the bar to get my wallet! Then again, I wouldn't come back! ;) Or would I?

I shall play the rest shortly, just finishing up some code! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
[/quote]
Haha, I'm the same way. I'd intend to come back, but my laziness would win out ;)

Thanks, I really appreciate your time and input!
October 08, 2012 03:11 AM
Programming020195BRook
I found a bug, wish I saved before it happened! haha

When you enter the warehouse and unlock the door and go inside. If you exit the warehouse right after, and try to go back in with the key the screen fades black, and will not load the scene. I'm assuming this is only supposed to occur at the end.

Well, I completed the demo! I must say the best thing about this game is that it leaves you wanting to find out more!!! Much like reading a novel! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] I cannot wait to find out more!!
October 08, 2012 04:08 AM
Programmer16
[quote name='Black-Rook' timestamp='1349669335']
I found a bug, wish I saved before it happened! haha

When you enter the warehouse and unlock the door and go inside. If you exit the warehouse right after, and try to go back in with the key the screen fades black, and will not load the scene. I'm assuming this is only supposed to occur at the end.

Well, I completed the demo! I must say the best thing about this game is that it leaves you wanting to find out more!!! Much like reading a novel! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] I cannot wait to find out more!!
[/quote]
Awesome, I'm glad you liked it and thanks for the bug information! I'm pushing to get done; I'm working steadily at really polishing things off and my brother should hopefully be delivering some sketches this coming weekend.

I'm also working on putting together a Kickstarter to fund art, music, and marketing; hopefully that goes well and I can get some music and art into the game :D

Thanks again; I really appreciate the input and I'm happy you enjoyed it!
October 08, 2012 04:25 AM
Programming020195BRook
Let me know when you get the kickstarter ready.
October 08, 2012 04:45 AM
Programmer16
[quote name='Black-Rook' timestamp='1349669335']
I found a bug, wish I saved before it happened! haha

When you enter the warehouse and unlock the door and go inside. If you exit the warehouse right after, and try to go back in with the key the screen fades black, and will not load the scene. I'm assuming this is only supposed to occur at the end.

Well, I completed the demo! I must say the best thing about this game is that it leaves you wanting to find out more!!! Much like reading a novel! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] I cannot wait to find out more!!
[/quote]
Well, fixing that lead to an even worse bug lol. Each object has a state value (numeric), so when you use the key I change that and do testing in the script. This way, when you use the key again it just takes you back in to the warehouse. The new bug was due to the "objects without sprites" change that I made the other day; the game instantly crashed when going back to the entrance because it was trying to apply the stored sprite state (which was null because there is no sprite.)

Anyway, all fixed up and will be in the updated version. Thanks again!
October 08, 2012 04:50 AM
Programming020195BRook
Glad that's all fixed up!
October 08, 2012 05:11 AM
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