Weekly Update Video
Youtube Video Link
I have made quite a bit of progress with the initial build of the battle arena, mostly in the multiplayer area. I have to say that I have always been for local multiplayer, but I can definitely see why it has mostly been cut out (we're still going to provide it as I believe it is a feature that should be included if possible, but I can understand why not a lot of games support it anymore.) The hardest part so far has been handling the odd scenarios:
1) What if two controllers are plugged in, but only player two wants to play (or two controllers were plugged in and then the first was removed)
2) On PC, what player does the keyboard belong to?
3) Constraining the camera to X number of players (not splitscreen)
4) How to handle a controller being disconnected mid-play
5) Determining where to spawn a new player
It has been harder than I expected, but is definitely worth it! The other issue I have run into is with the shop and crafting system, mainly the fact that I didn't fully design them out so I'm not sure how to implement them. So, I am going to discuss it with Mikeyo on our call and we'll go from there.
Script-wise, Mikeyo has finished the primary story script for SI and has started the second pass (proofreading, continuity checks, etc). Once he has completed that he'll start fleshing out some of the other content.
We have also brought on an artist to provide a cover art piece as well as an artist to do the in-game art. So, we should have something artsy to show off shortly.
Here's another shot showing the current state of the prototype. My son and I were playing around and this is me talking to him to test the trigger system.
There is still tons of script integration to do (even the message screen is a placeholder at the moment), but it's working which is a step in the right direction.
The Lost Chapters
We are starting work on a new series that we will be providing free monthly episodes for, which is currently titled The Lost Chapters. We haven't quite nailed down the gameplay mechanics, but the games will be short (15-20 minutes long) story-driven games. Each episode will be completely separate from the others; the idea is based on short stories in a storybook. I'm not sure at the moment when we'll be able to start development on this or how many episodes there will be, but I've been fleshing out story ideas for several episodes.
That is all for this update. We'll have another update this coming Friday, possibly with a video with yours truly as well. I want to try to release a more technical video, but I'm not sure if time will permit it at the moment or if I can come up with enough content; we'll see.
Thanks for stopping in!