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Weekly Update # 15

Posted by Programmer16, in Let's Play Indie Games, Battle Arena, Weekly Update, Indie Spotlight 07 October 2013 · 361 views

Welcome back for our Weekly Update!

Mikeyo kick starts our week with some more crowd sourcing projects:

YouTube Link

He also wraps up last week in this week's Weekly Update video:

YouTube Link

Let's Play Indie Games
Last week I mentioned that we would be doing five games a week...I failed to reach this goal. I had some games, but they are android and I really don't have a way to record those at the moment; I'm going to discuss that in our meeting this week.

I'm also having a hard time with it this week as well - I found some games that looked good, but they didn't record well, wouldn't record (not OpenGL or DirectX) or they crashed multiple times. I use FRAPS for my recording, which isn't a cover all, so I'm looking into some alternatives.

I'll warn you...I had a hard time cutting out anything from today's video so it is extra long (20 minutes.) I played through the human tutorial for Savage XR, by Newerth:

YouTube Link

You'll be able to see this week's games on our site, LetsPlayIndieGames.com (check out the archive for last week's videos.)

If you have any PC games with a demo/release that you'd like a Let's Play video created for (along with some social media traffic and a chance at being in our Indie Spotlight), please send us your information at letsplay@bealssoftware.com .

Also, if you do Let's Plays of indie games, please let us know so that we can add you to our wall of Indie Let's Players (letsplayindiegames.com/?module=letsplayers.)

Indie Spotlight
This week's Indie Spotlight is last week's Monday video, Blood Alloy. Their kickstarter is still running for the next couple days and could use a hand: http://www.kickstarter.com/projects/63518568/blood-alloy (ends October 10th.) Here's the video for those that missed it:

YouTube Link

Lord Sen's Battle Arena
As Mike mentioned in the weekly update,we have named the battle arena "Lord Sen's Battle Arena" and are aiming to have an alpha done by the end of the month. As such I have put everything (well, other game projects) aside so that I can focus on that task. The focus this week is the base for the networking system and it is going well so far (though, I've yet to get to the hard part.) Here are some screenshots, including the newly finished team system:
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And here's one where I've created a lobby (right) and connected to it (left.)
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And the placeholder title screen:
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That is all for now, thanks for dropping by!




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