I've been working on fleshing out island generation in GC. The current generator is kind of a legacy holdover from much earlier versions of GC; the basics of it were in the very first prototype that started this project. (Crikey, I had to scroll back through my journal for a long ways to get to that. Has it really been over two years since I started this...
I made an executive decision this last week about GC. To this point, I've been implementing it as prototype code on top of Urho3D, but I've been using my original Lua-based framework and ignoring the fact that Urho3D implements a quite robust framework of its own.Like so many others, I've jumped on the component/entity bandwagon in recent years. When I fi...
The Week of Awesome....23 September 2014
Experimental virtual-machine-based branch of ANL09 September 2014
Stuff20 April 2014
Demo and Explanation of Third Person Camera27 February 2014
Third Person Camera, Ghosting, Blender Cycles Baking, Other Stuff25 February 2014