I've been working on fleshing out island generation in GC. The current generator is kind of a legacy holdover from much earlier versions of GC; the basics of it were in the very first prototype that started this project. (Crikey, I had to scroll back through my journal for a long ways to get to that. Has it really been over two years since I started this...
I made an executive decision this last week about GC. To this point, I've been implementing it as prototype code on top of Urho3D, but I've been using my original Lua-based framework and ignoring the fact that Urho3D implements a quite robust framework of its own.Like so many others, I've jumped on the component/entity bandwagon in recent years. When I fi...
Stuff20 April 2014
Demo and Explanation of Third Person Camera27 February 2014
Third Person Camera, Ghosting, Blender Cycles Baking, Other Stuff25 February 2014
Wardrobe28 December 2013
End of year gas bagging26 December 2013